Episodes

Thursday Dec 24, 2009
Christmas Special: Richard Tucholka Interview
Thursday Dec 24, 2009
Thursday Dec 24, 2009
Christmas Special: Richard Tucholka Interview
Merry Christmas and Happy Holidays Fringeworthy fans! As our gift to you we present a very special edition of the Fringeworthy PodCast. This episode is an hour long interview with the creator of Fringeworthy; the one and only Richard Tucholka. Best wishes to you and yours. Enjoy!
01:42 When was Fringeworthy first published and what type of product launch did you do?
02:23 Where did the original idea for Fringeworthy come from?
04:00 Where did you get the idea for portals, pathways, and platforms?
06:46 Why were the portals placed where they were?
08:20 Who were the original playtesters and who was the original Ed Powers?
09:05 What was the make up of the original team?
10:05 What was the reason for wiping out electricity, magnetism, and nuclear material?
11:20 What happens if I go through the portal with a magnetic bottle full of anti-mater?
12:00 How is the platform powered? An insight into some fringe physics.
13:00 When you first designed Fringeworthy did you believe that the future will be as ideallic as it is in that edition?
13:50 Do you feel the new version is grittier and more reflective of the modern condition?
14:50 The original Fringeworthy seems kind of pulpish; what is the genre you are going for today?
17:15 Do you feel as though the Fringeworthy concept is more assessable now due to some of the modern media?
20:40 Why wasn’t Fringeworthy the primary choice as opposed to your other games in the early days?
22:35 Rich discusses his “three versions”.
22:05 How far has Fringeworthy changed from the original concept?
23:25 What effect do you see the new races having on the setting? *Secret Revealed*
24:45 Do the “Old Men” walk everywhere or do they know some secrets to get around easier?
26:05 How many countries is Fringeworthy played in?
27:20 Would you do translated versions of Fringeworthy?
29:10 What are your thoughts on bootlegged (torrented) editions?
33:57 What are your thoughts on doing a POD edition?
35:47 How does your fiancé Melody fit into the TriTac dynasty?
37:15 Melody joins the PodCast as part of the chat.
39:00 Wedding talk with Melody.
40:28 What is your local group like and is there a “type” for Fringeworthy players?
41:30 Does the Order of Leibowitz still exist?
42:30 Talk about the “Bureau 13 is Live” LARP book.
42:45 How did Fringeworthy drop off the map and what is being done now to spark it back to life?
46:35 Where is Fringeworthy going from here on out?
49:35 Final thoughts by Rich.
A special thanks to Richard for taking the time to join us.

Sunday Dec 20, 2009
Episode 8: Packing For Success: Data Gathering
Sunday Dec 20, 2009
Sunday Dec 20, 2009
Episode 8: Packing for Success – Data Gathering
In this episode we talk about the equipment needed for a successful data collection. We cover everything from the very first survey, to the first person transit, to long term data gathering. We go over a bunch of equipment you’re going to want to bring and we discuss some of the techniques you’ll most likely use.
01:40 Remote Sensing Devices
Remote Control Planes, Recon Balloons / Zeppelins, Weather Balloons.
04:40 Optics and Sensors
IR Sensors on cameras, Night Scope
07:20 Recording Equipment
Erdine Computer (IDET-LT-2013 Rugged Laptop)
09:30 Audio Data
Parabolic Microphone, Laser Bounce Microphones
11:10 Other Recorders
Radiation, Microwaves, Biological, Air Samples
15:10 The Role of Team 1 - Initial Data Gathering
Length of Stay, Initial Data Gathering, Path Breakers
21:15 Special Equipment for the First Portal Transit
Solar powered robot, wheel camera, Self Developing Film, Radiation Badges, Biological Dection
24:20 Locating Entry Point
Astronomical packages, figuring out time of day, Portable Satellite Rocket System
30:00 Infiltration
History Books, Newspapers, Library, Trash (Garbology)
33:10 Stuff people Forget About
Pencil & Paper, Shortwave Radio, Charcoal & Paper for Rubbings, Linesmen Climbing Gear, Dragging Harness, Stainless Steel Vacuum Bottles, Gyroscopic Shaver, Ziploc Sandwich Baggies, Titanium Scoop & Bottles, Mason Jars

Monday Dec 14, 2009
Episode 7.5 Questions and Answers
Monday Dec 14, 2009
Monday Dec 14, 2009
Another great episode create by You our wonderful listeners! News 01:15 FW Group on FaceBook More questions from our forums. 01:45 Are Mellor capable of duplicating non-carbon based life-forms? 14:05 Can Mellor become a Slarg? 20:15 How do you design your aliens? 29:00 What happens if you bring antimatter onto the Fringepaths and other safety violations?

Monday Dec 07, 2009
Episode 7: Religion and Interdimensional Realities
Monday Dec 07, 2009
Monday Dec 07, 2009
This week we discuss how religions, religious figures (including gods) and player characters mix together to produce a better game.
01:25 How is religion important to the character
04:27 What kinds of connection do pcs have with each other based on religion
08:00 Religion affecting character relations to other cultures
09:30 What happens if you find a world with a "real" god?
16:25 what would a god require? How would she interact with her people
17:15 what types of interactions would pc's have with a god. Is there an alternative?
21:25 Religious culture shock?
24:00 We are not trying to get you into trouble with your pastor
24:30 religion can be distant or not
29:50 Do you want your pc to be seen as a god?
40:00 What happens when the natives realize you aren't as divine as you proposed?
41:30 How does living in high tech cultures affect religious belief
45:00 discoveries on the fringepaths can create new extremist groups and/or new religions
48:00 don't be afraid to add religions to the worlds listed in the Fringe maps. Just because it isn't in the manual doesn't mean it can't be added.
49:15 example of pc/npc religious interactions
52:00 This aspect can be offense to players. Be honest with each other and make sure everyone is confortable. The idea is to enrich the gameplay. Not offend.

Monday Nov 30, 2009
Episode 6: Cool Equipment… er, Interpersonal Relationships at IDET?
Monday Nov 30, 2009
Monday Nov 30, 2009
Well folks, if you think we stray from the topic from time to time, this is the big one. We started out talking about all the cool stuff you can find and what to do with it and somehow wound up talking about interpersonal relationships at IDET. I guess we’ll have to revisit this topic at some point but never fear, the discussion was actually a very good one. We go into a lot of what should be going on in your campaigns back at IDET. It’s a short episode but it’s packed with a lot of good stuff, enjoy!
01:51 What happens to the cool stuff you find on the pathways?
The team discusses what will IDET do with stuff the players turn in, and how do you encourage them to turn in the cool stuff they find and what happens when they don’t.
11:50 Mellor Sex Shop
Clean description but interesting sidetrack on weird stuff to find.
12:33 Drop message system
A way to leave messages on the platform for equipment drops for problem portals.
14:44 Team Interrelations
Ways to intermingle other IDET members with the party members to increase role playing plot points.
19:57 Repairing & Prototyping Parts
What to do about getting repair parts for rare/alien items. Auto-Lathe, CAD-CAM and 3D Printing.
23:30 Security Guards
How the rotating security guards would most likely work.
24:33 Hanging with the Support Staff
The benefits of becoming friends with the support staff.
26:10 Team Advocate
The benefits of having a team advocate.

Monday Nov 23, 2009
Episode 5: Managing your campaign
Monday Nov 23, 2009
Monday Nov 23, 2009
Another great episode where we talk about the upcoming new Savage Worlds versions of Fringeworthy and other games, the Fringeworthy Novel, and then we talk about managing your campaign and how to handle the "world" while the player characters are out there exploring and adventuring on the Fringepaths. 01:26 Savage Fringeworthy 05:50 Fringeworthy Novel 12:20 World Building - handling time 13:35 First mission timetables 16:30 Reasons for taking time off from exploring 18:20 Is this roleplayed out or just summarized by the players and GM and an amount of time determined. Then the GM can decide what has happended in the world, fringe worlds, and other teams in the meantime. 19:30 training missions on Earth Prime 23:00 Rare as Hen's teeth? Some people won't want to be explorers even if fringeworthy 23:30 Will the early teams be mostly military because they can be ordered to serve? 25:15 Fringworthy will be rotated out of exploration teams to be used for Earth Prime FW search teams. 26:00 Finding more crystals to increase number of search teams and then more fringeworthy. 29:00 The nitty and sometimes very gritty of searching for Fringeworthy and searching for new crystals. 31:40 Spending time as ambassadors and diplomats to aligned Fringe Worlds. 32:45 Will IDET let you vacation on the Fringepaths? 34:45 Personal or publicity tours on Earth Prime 38:25 How much is known of the fringepaths, mellor, and old commonwealth in the early days of exploration. 40:41 getting info from Fringe Pirates 42:00 Mission durations 48:45 Closing

Monday Nov 16, 2009
Reader Mail
Monday Nov 16, 2009
Monday Nov 16, 2009
Episode 4.5: Question and Answer Show
In this episode the guys answer fan mail. These questions are all over the place but Bruce, John, and Blix cover them in about as much detail as possible. This was a fun show to do, keep the questions coming!
01:35 What about using horses on the Fringepath?
12:20 Why do electrical charges discharge when passing through the portal?
17:00 How are fringe nodes laid out?
This graphic has also been added to the links section
18:40 What is the criteria for placing portals on a world?
26:00 Can you move the ring station?
30:30 How alternate is alternate?
35:00 Why is Earth Prime the prime and not the alternate?
36:40 Why is it 47 miles between platforms?
37:30 How close can portals be to one another?
38:10 Are the different worlds placed randomly?
39:20 How does the gifted language work?
43:50 Is there a tehrmelern device that will make people Fringeworthy?
48:50 What can a Fringeworthy person bring through a portal?
53:25 Is it ethical to steal from one world to another?
54:32 Is it a good idea to make a movie into a Fringeworthy world?
56:30 Can portals be set to one-way?

Monday Nov 09, 2009
Episode 4: Packing for Success – Life Support & Surviving First Contact
Monday Nov 09, 2009
Monday Nov 09, 2009
This week we have a bit of news and then we talk about tips for survival.
In Part I of the show is about what to bring for life support on worlds that have already had an initial survey. We discuss what kind of equipment is important for surviving potentially hostile environments and we list several key pieces of equipment that will help you to this end.
In Part II of the show we discuss the art of first contact. We mainly go over concepts of do’s and don’ts but we also cover some of the major pitfalls that one should consider before even stepping through the ring.
01:24 More Fringeworthy Savage Worlds News
04:40 Packing for Success Part I – Life Support: Keeping yourself healthy and sane
06:37 Oxygen Air Tank
08:40 Buoyancy Compensator
10:40 Inspirational Texts
15:10 Mini Hammock
17:30 Magnesium Fire Starter & Fire Extinguisher
19:00 Gloves
20:43 Chainsaw
24:40 Blix Reviews – RPGBomb.com
25:35 Packing for Success Part II – Surviving First Contact
31:56 Air Recon – Balloons & ROVs
35:00 Feel Out Culture First
45:30 Goal of First Contact
51:35 Mellor Caution!
55:10 Final Thoughts

Tuesday Nov 03, 2009
Bonus Episode - Introduction
Tuesday Nov 03, 2009
Tuesday Nov 03, 2009
We noticed that a number of visitors are from other countries and we wonder if they really know what Fringeworthy is all about. We've done this special introductory episode of the Fringeworthy Podcast to explain the basics of the game (but not game system) - what it is about in layman terms. If you are very familiar with Fringeworthy then please use this to introduce new players to the game. Included is an offer to run sample adventures over skype to encourage new players and to help train new adventure designers. Please let us know if anything is unclear or if we beat the drum a little too hard. Thanks and welcome to Fringeworthy!

Monday Nov 02, 2009
Episode 3 : Near Future Adventures
Monday Nov 02, 2009
Monday Nov 02, 2009
We discuss exploring worlds so similar to our own that it could be a possible future. In many cases these are worlds that have experience a disaster or catastrophe of some kind like nuclear war, plague, asteroid strike, or zombie apocalypse. Players love near future worlds since they may have technology that can easily be adopted by Earth Prime. We discuss how the GM can avoid that wrecking her campaign. 01:14 Savage Worlds Fringeworthy 03:42 World Building - Near Future Intro 05:22 Disasters in near future 05:50 Radiation issues 08:40 Biological damage issues 15:24 Natural disasters 16:00 what kind of adventures are not good choices 19:15 Adventure hooks 23:30 futuristic weapons 25:50 Why players love near future worlds 32:50 transportation 37:00 Virtual Reality 43:16 Space flight and colonization 46:00 Alternate physics worlds 48:00 How new tech can wreck Earth Prime 52:00 How to prevent this


