Another great episode where we talk about the upcoming new Savage Worlds versions of Fringeworthy and other games, the Fringeworthy Novel, and then we talk about managing your campaign and how to handle the "world" while the player characters are out there exploring and adventuring on the Fringepaths.

01:26  Savage Fringeworthy

05:50  Fringeworthy Novel

12:20  World Building - handling time

13:35  First mission timetables

16:30  Reasons for taking time off from exploring

18:20  Is this roleplayed out or just summarized by the players and GM and an amount of time determined.  Then the GM can decide what has happended in the world, fringe worlds, and other teams in the meantime.

19:30  training missions on Earth Prime

23:00  Rare as Hen's teeth?  Some people won't want to be explorers even if fringeworthy

23:30  Will the early teams be mostly military because they can be ordered to serve?

25:15  Fringworthy will be rotated out of exploration teams to be used for Earth Prime FW search teams.

26:00  Finding more crystals to increase number of search teams and then more fringeworthy.

29:00 The nitty and sometimes very gritty of searching for Fringeworthy and searching for new crystals.

31:40 Spending time as ambassadors and diplomats to aligned Fringe Worlds.

32:45 Will IDET let you vacation on the Fringepaths?

34:45 Personal or publicity tours on Earth Prime

38:25 How much is known of the fringepaths, mellor, and old commonwealth in the early days of exploration.

40:41 getting info from Fringe Pirates

42:00 Mission durations

48:45 Closing

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  • GeneralTristan

    Regarding Mission Duration – I’ve often said “Amateurs study tactics; professionals study logistics,” and that’s what this comment is about. One of IDET’s primary concerns when sending explorers out on missions MUST be logistical support of those people (i.e. food/water/ammo and resupply of same).

    U.S. military M.R.E.s (Meal, Ready-to-Eat) come in cases of 12, with each case weighing nearly 23lbs. An average person maintaining a moderate-high level of activity will require three meals per day, and these will need to be supplemented with canned fruit and other snacks. Even under the best conditions, it is unhealthy to subsist entirely on MRE’s for more than 14 continuous days; personnel will develop gastrointestinal problems, experience emotional problems, and can develop nutrtional deficiencies in the long-term (I speak from experience on these matters).

    The biggest concern, however, is water. MRE’s and other combat rations are dehydrated, freeze-dried, and otherwise condensed to save weight and space, and an average human will require just over a full gallon of drinking water each day they subsist on them. More water will be required in arid climates, and additional water will be needed for hygiene.

    Gamemasters: Keep this in mind during mission preparation — A team of four explorers on a 14-day mission will require 308lbs of food (14 cases of MRE) and 70 gallons of water (14 5-gallon jerrycans) just to stay alive, if they are unable to hunt/forage or purchase food & drink on the loca economies. These supplies will take up a fair amount of space in a vehicle trailer.

    Players: Keep this in mind during mission preparation — Ask IDET to establish some preset supply drops in your near vicinity during the course of your exploration, or establish a cache point in the near vicinity of your operations and conduct a few runs to stock it up before you start stepping through portals. You’ll be much better off if you do.

    Nov 26, 2009 at 7:27 am
  • kedamono

    I remember when I ran FW games while in the military my players would stock up with C-Rations, cases of them. And they had a water buffalo on a trailer just to make sure that they had water on a long trip.

    They had an extensive loading plan for the two jeeps and the trailer. They knew where everything was and could get to the important stuff (guns) in a matter of seconds if needed. Now that’s Packing for Success.

    To put this in perspective, I ran my first FW campaign in 1984 while I was server in Ft. Bliss Texas. It was a team made up of military personnel found by marching troops past a crystal until it glowed.

    In that campaign I had set 20 years after the first discovery of the portals by Sayuri. They were out around +50, or about 2,450 miles away from home. So I had supply dumps, and supply runs from bases closer to home, but for the most part, bases were setup on Pocket Stops and they traded for supplies at local worlds.

    They also reloaded rounds and provided logistical support for the teams. This was before the Windup, so every time someone went through a portal, it was always a first time.

    My players came up with a great idea to increase the safety of their characters: The Cat Of Nine Tails Backpack:

    It was a backpack with an armored back and small charge under some nine or ten long cables, about 3 meters long, securely attached to the backpack and a mechanical deadman switch. You step through and you realize you’re in trouble, you let go of the deadman switch, it ignited detcord in an armored tube and fired off the charge, sending the cables streaming out. In theory at least one of them would intersect with the portal/warp and drag you back through.

    They ended up using it twice.

    Nov 26, 2009 at 2:12 pm
  • GeneralTristan

    That’s military personnel for ya’… we’re all about logistics and load-plans. Considering alternatives to the MRE (IDET being a UN effort, after all…) Canadian Individual Meal Pack (1days worth/man) - 20lbs for a 10-pack case, Colombian Ración de Campaña (1day/man) - 2.5lbs per unit, India One Man Compo Pack Ration (1day/man) - 1.9lbs per unit, Australian Combat Ration One Man (1day/man) - 2.6lbs per unit, Singapore SAF Rations (1day/man) - 17kbs per 5-pack case, Japanese Type 1 Combat Ration (1meal/can) - 1.7lbs per unit, United Arab Emirates Combat Ration (1day/man) - 4.5lbs per unit,

    Thank you, Google!

    The “Cat-o’-Nine” idea is fun, but IRL I’d be disinclined to keep an explosive device strapped to my body (regardless of armor or padding). Were these single-use devices, or were they supposed to be reloadable?

    My first two campaigns were also pre-Windup, and SOP was for the pointman to do a “Hop-&-Pop” entry first (quick in and out) with a walking-stick attatched to them via a stout line… could be hurled back through the portal if needed. In the event the pointman failed to return, the follow-on man would carry a 100-meter line gun (see http://www.navalcompany.com/ for an example) in the event of a Geronimo portal. They only had to use the stave-on-a-cord method once (malfunctioning pylon… didn’t indicate the Hard Vacuum on the other side of the portal).

    Nov 28, 2009 at 3:31 am
  • GeneralTristan

    For those of you who are scratching your heads about “Water Buffalo on a trailer,” Kedamono is referring to an M149 Water Trailer, 400 gallons, affectionately called a ‘Water Buffalo’ by U.S. soldiers.

    http://www.armyproperty.com/Equipment-Info/Pictures/Water-Buffalo.jpg

    Nov 28, 2009 at 3:39 am