Episodes

Monday Dec 14, 2009
Episode 7.5 Questions and Answers
Monday Dec 14, 2009
Monday Dec 14, 2009
Another great episode create by You our wonderful listeners! News 01:15 FW Group on FaceBook More questions from our forums. 01:45 Are Mellor capable of duplicating non-carbon based life-forms? 14:05 Can Mellor become a Slarg? 20:15 How do you design your aliens? 29:00 What happens if you bring antimatter onto the Fringepaths and other safety violations?

Monday Dec 07, 2009
Episode 7: Religion and Interdimensional Realities
Monday Dec 07, 2009
Monday Dec 07, 2009
This week we discuss how religions, religious figures (including gods) and player characters mix together to produce a better game.
01:25 How is religion important to the character
04:27 What kinds of connection do pcs have with each other based on religion
08:00 Religion affecting character relations to other cultures
09:30 What happens if you find a world with a "real" god?
16:25 what would a god require? How would she interact with her people
17:15 what types of interactions would pc's have with a god. Is there an alternative?
21:25 Religious culture shock?
24:00 We are not trying to get you into trouble with your pastor
24:30 religion can be distant or not
29:50 Do you want your pc to be seen as a god?
40:00 What happens when the natives realize you aren't as divine as you proposed?
41:30 How does living in high tech cultures affect religious belief
45:00 discoveries on the fringepaths can create new extremist groups and/or new religions
48:00 don't be afraid to add religions to the worlds listed in the Fringe maps. Just because it isn't in the manual doesn't mean it can't be added.
49:15 example of pc/npc religious interactions
52:00 This aspect can be offense to players. Be honest with each other and make sure everyone is confortable. The idea is to enrich the gameplay. Not offend.

Monday Nov 30, 2009
Episode 6: Cool Equipment… er, Interpersonal Relationships at IDET?
Monday Nov 30, 2009
Monday Nov 30, 2009
Well folks, if you think we stray from the topic from time to time, this is the big one. We started out talking about all the cool stuff you can find and what to do with it and somehow wound up talking about interpersonal relationships at IDET. I guess we’ll have to revisit this topic at some point but never fear, the discussion was actually a very good one. We go into a lot of what should be going on in your campaigns back at IDET. It’s a short episode but it’s packed with a lot of good stuff, enjoy!
01:51 What happens to the cool stuff you find on the pathways?
The team discusses what will IDET do with stuff the players turn in, and how do you encourage them to turn in the cool stuff they find and what happens when they don’t.
11:50 Mellor Sex Shop
Clean description but interesting sidetrack on weird stuff to find.
12:33 Drop message system
A way to leave messages on the platform for equipment drops for problem portals.
14:44 Team Interrelations
Ways to intermingle other IDET members with the party members to increase role playing plot points.
19:57 Repairing & Prototyping Parts
What to do about getting repair parts for rare/alien items. Auto-Lathe, CAD-CAM and 3D Printing.
23:30 Security Guards
How the rotating security guards would most likely work.
24:33 Hanging with the Support Staff
The benefits of becoming friends with the support staff.
26:10 Team Advocate
The benefits of having a team advocate.

Monday Nov 23, 2009
Episode 5: Managing your campaign
Monday Nov 23, 2009
Monday Nov 23, 2009
Another great episode where we talk about the upcoming new Savage Worlds versions of Fringeworthy and other games, the Fringeworthy Novel, and then we talk about managing your campaign and how to handle the "world" while the player characters are out there exploring and adventuring on the Fringepaths. 01:26 Savage Fringeworthy 05:50 Fringeworthy Novel 12:20 World Building - handling time 13:35 First mission timetables 16:30 Reasons for taking time off from exploring 18:20 Is this roleplayed out or just summarized by the players and GM and an amount of time determined. Then the GM can decide what has happended in the world, fringe worlds, and other teams in the meantime. 19:30 training missions on Earth Prime 23:00 Rare as Hen's teeth? Some people won't want to be explorers even if fringeworthy 23:30 Will the early teams be mostly military because they can be ordered to serve? 25:15 Fringworthy will be rotated out of exploration teams to be used for Earth Prime FW search teams. 26:00 Finding more crystals to increase number of search teams and then more fringeworthy. 29:00 The nitty and sometimes very gritty of searching for Fringeworthy and searching for new crystals. 31:40 Spending time as ambassadors and diplomats to aligned Fringe Worlds. 32:45 Will IDET let you vacation on the Fringepaths? 34:45 Personal or publicity tours on Earth Prime 38:25 How much is known of the fringepaths, mellor, and old commonwealth in the early days of exploration. 40:41 getting info from Fringe Pirates 42:00 Mission durations 48:45 Closing

Monday Nov 16, 2009
Reader Mail
Monday Nov 16, 2009
Monday Nov 16, 2009
Episode 4.5: Question and Answer Show
In this episode the guys answer fan mail. These questions are all over the place but Bruce, John, and Blix cover them in about as much detail as possible. This was a fun show to do, keep the questions coming!
01:35 What about using horses on the Fringepath?
12:20 Why do electrical charges discharge when passing through the portal?
17:00 How are fringe nodes laid out?
This graphic has also been added to the links section
18:40 What is the criteria for placing portals on a world?
26:00 Can you move the ring station?
30:30 How alternate is alternate?
35:00 Why is Earth Prime the prime and not the alternate?
36:40 Why is it 47 miles between platforms?
37:30 How close can portals be to one another?
38:10 Are the different worlds placed randomly?
39:20 How does the gifted language work?
43:50 Is there a tehrmelern device that will make people Fringeworthy?
48:50 What can a Fringeworthy person bring through a portal?
53:25 Is it ethical to steal from one world to another?
54:32 Is it a good idea to make a movie into a Fringeworthy world?
56:30 Can portals be set to one-way?

Monday Nov 09, 2009
Episode 4: Packing for Success – Life Support & Surviving First Contact
Monday Nov 09, 2009
Monday Nov 09, 2009
This week we have a bit of news and then we talk about tips for survival.
In Part I of the show is about what to bring for life support on worlds that have already had an initial survey. We discuss what kind of equipment is important for surviving potentially hostile environments and we list several key pieces of equipment that will help you to this end.
In Part II of the show we discuss the art of first contact. We mainly go over concepts of do’s and don’ts but we also cover some of the major pitfalls that one should consider before even stepping through the ring.
01:24 More Fringeworthy Savage Worlds News
04:40 Packing for Success Part I – Life Support: Keeping yourself healthy and sane
06:37 Oxygen Air Tank
08:40 Buoyancy Compensator
10:40 Inspirational Texts
15:10 Mini Hammock
17:30 Magnesium Fire Starter & Fire Extinguisher
19:00 Gloves
20:43 Chainsaw
24:40 Blix Reviews – RPGBomb.com
25:35 Packing for Success Part II – Surviving First Contact
31:56 Air Recon – Balloons & ROVs
35:00 Feel Out Culture First
45:30 Goal of First Contact
51:35 Mellor Caution!
55:10 Final Thoughts

Monday Nov 02, 2009
Episode 3 : Near Future Adventures
Monday Nov 02, 2009
Monday Nov 02, 2009
We discuss exploring worlds so similar to our own that it could be a possible future. In many cases these are worlds that have experience a disaster or catastrophe of some kind like nuclear war, plague, asteroid strike, or zombie apocalypse. Players love near future worlds since they may have technology that can easily be adopted by Earth Prime. We discuss how the GM can avoid that wrecking her campaign. 01:14 Savage Worlds Fringeworthy 03:42 World Building - Near Future Intro 05:22 Disasters in near future 05:50 Radiation issues 08:40 Biological damage issues 15:24 Natural disasters 16:00 what kind of adventures are not good choices 19:15 Adventure hooks 23:30 futuristic weapons 25:50 Why players love near future worlds 32:50 transportation 37:00 Virtual Reality 43:16 Space flight and colonization 46:00 Alternate physics worlds 48:00 How new tech can wreck Earth Prime 52:00 How to prevent this

Sunday Oct 25, 2009
Episode 2: Communication Gear / Fringe Mail Service
Sunday Oct 25, 2009
Sunday Oct 25, 2009
In this week's podcast we talk about packing for success! What sort of communication gear should your IDET team take with them on the pathways? Then we segue to a fan requested topic: The Fringe Mail Service! We talk about what a Fringeworthy Postman would do and why would you want one? This week we're listing each topic by its time stamp so you can skip to your favorite bit with ease! 01:05 Print on Demand (POD) progress www.lulu.com 01:55 Savage Fringeworthy update 04:06 Packing for Success - Communication 04:30 Ham radio and archaic crystal radios 07:00 sublingual comm units 08:29 homing beacons 09:12 portable wi-fi systems to control video and remote control 10:20 indelible inks and writing underwater 11:55 comm repeaters 12:25 vehicle mil-grade comm systems including datalink 13:35 keeping in touch with friends 16:00 creating custom/multi-capable equipment 21:15 Player Mail - Fringeworthy mail service? Thanks James Buchanan! 22:55 Where do these mail carriers come from? 23:34 How soon could a service be established? 25:30 how far out will the service be provided? 26:11 who protects the mailmen? What about Fringeweather? 27:45 what about the mellor? 28:40 postman also highway rescue? 29:00 working with worlds to provide equipment dumps and servicing 32:00 working with fringe allies (victorians, heavies, etc) 33:30 summary Sorry about the tapping. That was me. Also we are having a few problems with popping. We will try our best to remedy this in future shows. - Bruce My Podcast Alley feed! {pca-36a00960aa3f2d6856aee47a420476b5}