Episodes

Tuesday Jan 11, 2011
Episode 52: Inspiration - Really
Tuesday Jan 11, 2011
Tuesday Jan 11, 2011
Wow, Itunes has linked our episode 52 to the gutter skypes Fringeworthy Actual Play episode # 5 somehow so what you get on the Podbean site isn't what you get in Itunes. So hopefully this one will actually link to the correct episode.

Sunday Jan 02, 2011
Episode 51: Pets on the Fringepath
Sunday Jan 02, 2011
Sunday Jan 02, 2011
Hey there gamers! This week we delve into all of the subtle nuances of taking your pets on the pathways with you. This is a short and rather light episode but we have been very busy with the holidays and spending time with our families. Also, this was recorded before the changeover so you'll hear Bruce call it the Fringeworthy podcast. Rest assured, we are still the Tri Tac podcast but this is a Fringworthy only episode. Enjoy!

Sunday Nov 28, 2010
Episode 46: Adventuring in Rifts
Sunday Nov 28, 2010
Sunday Nov 28, 2010
This week Trav tells us how to add Fringeworthy to a Rifts campaign (Palladium Games).

Tuesday Nov 16, 2010
Episode 44: Alien Corp and Hardwired Hinterland
Tuesday Nov 16, 2010
Tuesday Nov 16, 2010
This week in Fringeworthy we talk about the Alien Corp. Who is in it. Why and what unique opportunities for adventures it provides. Also we look at Tri Tac's new game Hardwired Hinterland and why we think it is a great game. Give it a try.

Tuesday Nov 09, 2010
Fringeworthy Actual Play #4: Gutter Skypes #75
Tuesday Nov 09, 2010
Tuesday Nov 09, 2010
Once again our friends at the Gutter Skypes have braved the Fringepaths to explore a high tech alien world if the ASA, cranky computer systems, and a horde of small, grey, white bleeding life forms don't give them too much trouble. http://www.anim5.com/IDDFOS/TGS/index.html

Sunday Nov 07, 2010
Episode 43: Captain Oates Journal and B13 origin stories
Sunday Nov 07, 2010
Sunday Nov 07, 2010
We didn't skip episode 42. The anniversary episode should have been episode 41 and the last one episode 42. This week we cover the legendary journal of Captain Oates. The very first Earth Prime fringe explorer. He spent many years on the fringepath before returning to Earth and having a fatal accident before he could reach civilization. Only his corpse and his journal survive. We discuss how to use it to drive adventures, answer critical questions, but not require the GM to write a huge journal before starting her campaign. Then on to Bureau 13 as we discuss how the adventure that introduced the character to the Bureau can drive character development and creation. How it can affect team dynamics. Remember: Conflict is Good!

Friday Oct 29, 2010
Gutter Skypes Fringeworthy Actual Play #3
Friday Oct 29, 2010
Friday Oct 29, 2010
The gutter skypes are at it again. This is their 3rd session of Fringeworthy and has nothing to do with the prior sessions except the same pc characters. There is a lot of banter before the actual game, so you might want to skip ahead about an hour.

Monday Oct 25, 2010
1 Year Anniversary
Monday Oct 25, 2010
Monday Oct 25, 2010
This is it folks, our one year episode. We talk about where the podcast came from, where it is now, and where it's going. We discuss our goals for the next year, our changes to format, and the future direction of Tri Tac Games. We also discuss the end of the Fringeworthy PodCast and the birth of the Tri Tac PodCast. This is an episode you don't want to miss! No notes this week as we spend most of the time jibber jabing.

Monday Sep 20, 2010
Episode 38: Fringeworthy in other Game Worlds
Monday Sep 20, 2010
Monday Sep 20, 2010
This week we explore adding Fringeworthy to another RPG game system campaign world. How would you add Fringeworthy to your Call of Cthulu game? Your superhero game? Your D&D game? And not derail your game or change your game's distinctive tone? 02:30 - The tone of the game. 06:10 - Things that the Fringeworthy can bring to your game. High altitude maps, drones, lost tech/knowledge, advanced weapons and tech. 17:25 - Prior to the Fringeworthy filter. 18:45 - Hazardous creature removal. 19:30 - Fringeworthy underwriters. 27:45 - Provide a tactical advantage by using a portal that's in a strategic location. 29:30 - Reintroduce lost medicine and materials to a post-holocaust world. 33:00 - How do you introduce the Fringeworthy to your campaign? 37:30 - How do you endear them to the players? 39:50 - The dangerous ideas the Fringeworthy bring with them. 41:45 - IDET arrives on a world where the fringe paths have already been discovered... and they need to be rescued. Don't forget to check out the TravCast, Tuesdays at 8-9pm EST. It's awesome radio and a hell of a lot of fun!

Sunday Aug 22, 2010
Episode 35.5: Game Demos and Listener Mail
Sunday Aug 22, 2010
Sunday Aug 22, 2010
We provide more information on our Dragon Con demos plus we continue to answer reader mail on how to handle where your team members are met with prejudice and what happens when a team goes missing. 01:20 – Fringeworthy novel release at GenCon. 02:20 – DragonCon Fringe Worthy Savage Worlds event by Blix. 03:50 – ConClave FW d20 adventure by Trav! 04:50 – TriTacGamer Forums. 05:17 – Ideas for improving the role of women in your adventures in difficult areas for women. 13:00 – Minority groups in areas of bigotry. 15:15 – Time travel and ways to avoid paradox. 26:00 – Does IDET send teams to investigate a lost team? 32:00 – Killing off a team is a great idea… Bruce goes homicidal and we let him ;) 36:00 – Bruce hosts the Intro to PodCasting panel at GenCon. It must have gotten cut but Bruce is also running events at DragonCon. He will be running d20 Fringe Worthy events. We apologize for our audio quality on this one; the quality came out a little rough.