Episodes

Sunday Oct 03, 2010
Gutter Skypes 64: Fringworthy Actual Play session 2
Sunday Oct 03, 2010
Sunday Oct 03, 2010
This is the second actual play episode for the Gutter Skype Fringeworthy game. The actual Fringeworthy content doesn't start until 1:12:00.

Tuesday Sep 28, 2010
Gutter Skypes Actual Play session
Tuesday Sep 28, 2010
Tuesday Sep 28, 2010
Our good friend Mark Kinney and the rest of the Gutter Skypes are running a playtest of Fringeworthy using the Micro 20 system. I've skipped the character creation part, but you can find it on their site. http://www.anim5.com/IDDFOS/TGS/index.html Here is part one of their playtest.

Sunday Sep 26, 2010
Episode 38b: Fringeworthy in other campaigns - COC
Sunday Sep 26, 2010
Sunday Sep 26, 2010
This week we explore the possibility of adding Fringeworthy to a Call of Cthulu campaign. Most of the specific points of what Fringeworthy adds to this game were covered as the general benefits in last weeks episode so please listen to that first before this one. The point of Fringeworthy to another game campaign is not to change that game into Fringeworthy. Instead we suggest ways of using Fringeworthy to enhance your already awesome game with new options, motivation, and abilities, without changing the game's genre, tone, or goals. Of course, if you do find your current game stale, as Trav says, "Fringeworthy is a shot in the arm!" Based on the amount of discussion on this topic, we will be review one game campaign or genre a week so expect a lot more in the future. 03:00 - Where the portals tend to be located. 03:40 - The Fringeworthy bring advanced healing. 04:20 - The city of R'lyeh. 06:64 - Inserting Bureau 13. 08:28 - Bigger guns! Awwww yeah, we got bigger guns. Aw nuts, here come bigger monsters. 09:25 - Shifting characters to another setting. 10:45 - Fringeworthy as pulp superheroes in the Call of Cthulhu setting. 13:50 - Staying on the world, cause it's still only 1 in 100,000. 15:10 - Transitioning from one system to another via Fringeworthy. 19:00 - Tell us about how you've done this and we'll talk about it on a future show.

Thursday Jul 29, 2010
Fringeworthy: The Ed Powers Story
Thursday Jul 29, 2010
Thursday Jul 29, 2010
A promo for the soon to be released Fringeworthy novel and an offer for a free proof edition at Gencon 2010.

Monday May 03, 2010
Episode 24: Jay Hailey Interview
Monday May 03, 2010
Monday May 03, 2010
We are joined by Trav of the Trav cast for an interview of Jay Hailey. Jay recently chronicled his attempt at running a variant Fringeworthy campaign with just one player. He shares his successes and failures. There is some really good ideas about running what he calls a Meta Campaign.

Sunday Mar 21, 2010
Episode 19: Transhumanism
Sunday Mar 21, 2010
Sunday Mar 21, 2010
Welcome to James P. Buchanan. He is our guest this week, the best expert on transhumanism I know. http://en.wikipedia.org/wiki/Transhumanism

Thursday Dec 24, 2009
Christmas Special: Richard Tucholka Interview
Thursday Dec 24, 2009
Thursday Dec 24, 2009
Christmas Special: Richard Tucholka Interview
Merry Christmas and Happy Holidays Fringeworthy fans! As our gift to you we present a very special edition of the Fringeworthy PodCast. This episode is an hour long interview with the creator of Fringeworthy; the one and only Richard Tucholka. Best wishes to you and yours. Enjoy!
01:42 When was Fringeworthy first published and what type of product launch did you do?
02:23 Where did the original idea for Fringeworthy come from?
04:00 Where did you get the idea for portals, pathways, and platforms?
06:46 Why were the portals placed where they were?
08:20 Who were the original playtesters and who was the original Ed Powers?
09:05 What was the make up of the original team?
10:05 What was the reason for wiping out electricity, magnetism, and nuclear material?
11:20 What happens if I go through the portal with a magnetic bottle full of anti-mater?
12:00 How is the platform powered? An insight into some fringe physics.
13:00 When you first designed Fringeworthy did you believe that the future will be as ideallic as it is in that edition?
13:50 Do you feel the new version is grittier and more reflective of the modern condition?
14:50 The original Fringeworthy seems kind of pulpish; what is the genre you are going for today?
17:15 Do you feel as though the Fringeworthy concept is more assessable now due to some of the modern media?
20:40 Why wasn’t Fringeworthy the primary choice as opposed to your other games in the early days?
22:35 Rich discusses his “three versions”.
22:05 How far has Fringeworthy changed from the original concept?
23:25 What effect do you see the new races having on the setting? *Secret Revealed*
24:45 Do the “Old Men” walk everywhere or do they know some secrets to get around easier?
26:05 How many countries is Fringeworthy played in?
27:20 Would you do translated versions of Fringeworthy?
29:10 What are your thoughts on bootlegged (torrented) editions?
33:57 What are your thoughts on doing a POD edition?
35:47 How does your fiancé Melody fit into the TriTac dynasty?
37:15 Melody joins the PodCast as part of the chat.
39:00 Wedding talk with Melody.
40:28 What is your local group like and is there a “type” for Fringeworthy players?
41:30 Does the Order of Leibowitz still exist?
42:30 Talk about the “Bureau 13 is Live” LARP book.
42:45 How did Fringeworthy drop off the map and what is being done now to spark it back to life?
46:35 Where is Fringeworthy going from here on out?
49:35 Final thoughts by Rich.
A special thanks to Richard for taking the time to join us.

Tuesday Nov 03, 2009
Bonus Episode - Introduction
Tuesday Nov 03, 2009
Tuesday Nov 03, 2009
We noticed that a number of visitors are from other countries and we wonder if they really know what Fringeworthy is all about. We've done this special introductory episode of the Fringeworthy Podcast to explain the basics of the game (but not game system) - what it is about in layman terms. If you are very familiar with Fringeworthy then please use this to introduce new players to the game. Included is an offer to run sample adventures over skype to encourage new players and to help train new adventure designers. Please let us know if anything is unclear or if we beat the drum a little too hard. Thanks and welcome to Fringeworthy!