This week we explore the possibility of adding Fringeworthy to a Call of Cthulu campaign.  Most of the specific points of what Fringeworthy adds to this game were covered as the general benefits in last weeks episode so please listen to that first before this one.

The point of Fringeworthy to another game campaign is not to change that game into Fringeworthy.  Instead we suggest ways of using Fringeworthy to enhance your already awesome game with new options, motivation, and abilities, without changing the game's genre, tone, or goals.

Of course, if you do find your current game stale, as Trav says, "Fringeworthy is a shot in the arm!"

Based on the amount of discussion on this topic, we will be review one game campaign or genre a week so expect a lot more in the future.

03:00 - Where the portals tend to be located.

03:40 - The Fringeworthy bring advanced healing.

04:20 - The city of R'lyeh.

06:64 - Inserting Bureau 13.

08:28 - Bigger guns! Awwww yeah, we got bigger guns. Aw nuts, here come bigger monsters.

09:25 - Shifting characters to another setting.

10:45 - Fringeworthy as pulp superheroes in the Call of Cthulhu setting.

13:50 - Staying on the world, cause it's still only 1 in 100,000.

15:10 - Transitioning from one system to another via Fringeworthy.

19:00 - Tell us about how you've done this and we'll talk about it on a future show.

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