This week, we're talking about what it takes to make your NPCs, or Non-Player Characters, more memorable to your players. How to make them more than just 2D cutouts, and more like living and breathing people. Of course, some NPCs will always be stereotypes, like nightwatch guards, Minions #21 and #24, and other "background characters". We also talk about the pitfalls of recurring NPCs, NPCs the players will shoot on sight, and how to handle organizations that can act like a NPC. So, sit back, have a cup of tea or other favorite beverage, and listen to the podcast!

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