We continue our discussion of what adventure and play technique bring the awesome.  This week we concentrate on teams pooling their skills and backgrounds to provide better solutions than trying to create uber characters.

01:20 – The role of the essential skills. Giving free skills, allowing automatic successes, including NPCs. Ways to handle failed essential checks.

09:25 – Playing more than one character at a time.

10:30 – Skill checks. Puzzles, the GM’s bane.

16:40 – Knowing your PC’s and players.

18:20 – Letting each character shine.

21:20 – Make characters a real person!

26:20 – The 3x3 method.


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  • Trav

    total PLAYER kill?! ROFL!!

    Yeah, as far as players being the stars, and NPC’s being the guest stars, I had a GM once who did the opposite. He was not given another chance to GM.

    Jun 29, 2010 at 6:20 am
  • Steve Wollett

    Players play because they want to be the hero or villain. I say as a GM do your best to let them explore that possibility.

    Jun 29, 2010 at 8:22 pm