Episodes

Sunday Oct 20, 2013
Weirdzone: Zero Plot Blues at MonkeyCon Two Actual Play
Sunday Oct 20, 2013
Sunday Oct 20, 2013

Well, the world as you knew it has changed. Your house, yard, and portions of your neighbors' house have been severed from the Earth and now you're going... somewhere. What are you going to do? How will you survive. In any case, welcome to the WeirdZone!
Weirdzone is available at: http://tritacgames.com/weirdzone.htm
Fate Accelerated: http://www.evilhat.com/home/fae/

Monday Oct 14, 2013
Episode 194: SF Adventues in Fringeworthy part 2
Monday Oct 14, 2013
Monday Oct 14, 2013
This week we finish our discussion on how to run a SF adventure in Fringeworthy and not ruin your campaign. We finish discussing types of SF adventures and what we think should be in a adventure worthy of the name SF.

Sunday Jun 23, 2013
Episode 178: Fairytales part 2
Sunday Jun 23, 2013
Sunday Jun 23, 2013
This week we finish our discussion on how to introduce fairytale adventures or fairytale elements into your games.

Tuesday May 28, 2013
Episode 174: Weirdzone Part 2
Tuesday May 28, 2013
Tuesday May 28, 2013
thanks to our faithful listeners who discovered a problem with the second part of Weirdzone. This should be a corrected file. Please download it again and overwrite the original file. If you just listen to it on the site, it will stream correctly. This week we finish our first look at one of Tri Tac's new game of interdimensional hopping using your house. We were very surprised at how fun and expandable this game is. We hope you will give it a try at their website: www.tritacgames.com

Sunday May 19, 2013
Episode 173: Weirdzone part 1
Sunday May 19, 2013
Sunday May 19, 2013
Last Gencon 2012, Tri Tac Games released their new game: Weirdzone (the day everything went to Hell). We've mentioned it briefly before, but we wanted to get into it and see if it was worth playing. Turns out it is another quality Tri Tac Product that is good as both a short or ongoing rpg. We've got the skinny on how to play it and have the most fun, depending on your group and the tone of the games they like to play.

Monday Mar 19, 2012
Episode 111: Lightening Crystals in the Hard Wired Hinterland
Monday Mar 19, 2012
Monday Mar 19, 2012
High atop of might airship we scout for the best ways to expoit those wonderous devices: The Lightening Crystals. In the Hard Wired Hinterland you can use them to steal up to 90% of an object's weight. From there it is a short leap to squirrel suits and Buck Rodgers jetpacks. We are joined by Richard and Melody Tucholka who reveal upcoming projects and inside secrets to Tri Tac Games.

Sunday Jul 10, 2011
Episode 78: Solo Campaigns part 2
Sunday Jul 10, 2011
Sunday Jul 10, 2011
This week we finish our discussion of solo campaigns where there is just a single player and GM and the player only plays one character. Success in this kind of campaign is fairly hard to achieve, yet many new players or GM's wishing to play a new game find themselve here. We give our best tips for successful character creation, equipment selection, and adventure design.

Monday Apr 25, 2011
Episode 67: Electrostatic Dome Crystal Use and Dimixi
Monday Apr 25, 2011
Monday Apr 25, 2011
As promised, we have a full episode with is actually two recording sessions. First we discuss the Fringeworthy advanced crystal powers as part of a question from Eric of the Travcast. He wanted to know how the protective electrostatic dome power worked. Then we follow that with a discussion of the Fringeworty Alien Corps race: The Dimixi. These spider-like creatures have many nuances that spring into view as we discuss them. We hope you will include them in your Fringeworthy Game. As a special treat. Richard Tucholka took part in the Dimixi discussion. It is always great to hear from him about how we've extended and possibly abused his games. Even after 30 years, he still surprises us with background info nobody every recorded until now.

Wednesday May 12, 2010
Episode 25: New Tri Tac Products
Wednesday May 12, 2010
Wednesday May 12, 2010
Got behind in the next podcast so I'm editing a recent interview with Richard Tucholka and his crew in Tri Tac Central (Michigan). He talks about his recent releases of WeirdZone and HardWired Hinterland and his game in development ElfWinds. I'll have the audio file posted soon. Please be patient. And I'm trying to get back on schedule for next Sunday's release as well. Well, it is pretty obvious I didn't get it posted soon. So this one will replace the one normally published this coming Sunday. That gives me a week to finish up on the next topic: Failure. Ironic yes?