Episodes
Sunday Dec 06, 2020
Episode 545: Colonial Bureau 13 part 1
Sunday Dec 06, 2020
Sunday Dec 06, 2020
This week we answer the question of "Could Bureau 13 be run during the revolutionary war in America?
Sunday Jul 26, 2020
Episode 526: Building Bureau 13 bases part 2
Sunday Jul 26, 2020
Sunday Jul 26, 2020
This week we finish creating our ultimate supernatural hidey-hole or fortress depending on your play style and mission assignments.
Sunday Jul 19, 2020
Episode 525: Building Bureau 13 Bases part 1
Sunday Jul 19, 2020
Sunday Jul 19, 2020
This week we begin to investigate how to build an effective base to support B13 missions for fall back to after the mission is done.
Sunday Jun 07, 2020
Episode 519 - Fighting the Coptics with D&D part 2
Sunday Jun 07, 2020
Sunday Jun 07, 2020
This week we finish our discussion (for now) of how to stop a high tech alien force from taking over a world that uses magic.
Sunday May 31, 2020
Episode 518: Fighting the Coptics with D&D part 1
Sunday May 31, 2020
Sunday May 31, 2020
This week we begin exploring how to stop a powerful imperialistic Fringe civilization from taking over the Pathways. In this case using the D&D magic world, Faerun.
Sunday May 10, 2020
Episode 515: Bureau 13 / Fringeworthy Trading part 2
Sunday May 10, 2020
Sunday May 10, 2020
This week we concentrate on what Fringeworthy has to offer Bureau 13
We've talked before about trading between the high tech Fringeworthy and another world but this is an opportunity to add to the Bureau 13 lore and also talk about trading Tech for Magic. Both Fringeworthy and Bureau 13 world are high tech but in different ways. That's what's makes the deal so interesting.
Sunday May 03, 2020
Episode 514: Bureau 13 / Fringeworthy Trading part 1
Sunday May 03, 2020
Sunday May 03, 2020
This week we talk about what Bureau 13 has to share with Fringeworthy and vise verse.
We've talked before about trading between the high tech Fringeworthy and another world but this is an opportunity to add to the Bureau 13 lore and also talk about trading Tech for Magic. Both Fringeworthy and Bureau 13 world are high tech but in different ways. That's what's makes the deal so interesting.
Sunday Mar 29, 2020
Episode 509: Gaming in a Biological Apocalyse and Rogue 417
Sunday Mar 29, 2020
Sunday Mar 29, 2020
This week we finish our review of Tri Tac Games product Rogue 417, a campaign setting in a biological post apocalyptic world that is chillingly on point for the Covid 19 disaster even though it was first published in the 1980's
If you are listening to these episodes out of order, right before the credits there is a Travcast bonus of how to game in a biological holocaust and still survive.
Sunday Mar 22, 2020
Episode 508: Gaming in a biological post apocalyptic world and Rogue 417
Sunday Mar 22, 2020
Sunday Mar 22, 2020
This week we review an early product by Tri Tac Games that is especially relevant as we try to survive Covid-19.
Wait til the end to hear a bonus Travcast Rant on how gamers need to protect themselves and still game.
Sunday Feb 16, 2020
Episode 503: Cults and Secret Societies 2 part 2
Sunday Feb 16, 2020
Sunday Feb 16, 2020
this week we finish our 2nd set of Cults and Secret societies that you can add to any modern campaign