Episodes

Sunday Jul 15, 2012
Episode 128: Troublesome Characters pt 2
Sunday Jul 15, 2012
Sunday Jul 15, 2012
We continue with our xbox matchmaking. No seriously we are talking again about characters that are worth playing but don't integrate well with other characters. This week Robert (Trav) brings us a military jock who just can't stand scientists and brainy types - a tough mix with Fringeworthy adventurers and other games with strong tech aspects.

Sunday Jul 08, 2012
Episode 127: Troublesome Characters pt 1
Sunday Jul 08, 2012
Sunday Jul 08, 2012
This week start our journey with some hard to handle characters. Troublesome characters are those who don't fit well into a party but have something that makes them worth playing. We start off with John's character: the friendly sociopath. Not to be topped, Peter follows with a cannibal. That right. Sweet dreams everyone.

Monday Jun 11, 2012
Episode 123: Mesopotamia and the Seven Deadly Sins part 2
Monday Jun 11, 2012
Monday Jun 11, 2012
This week we finish our great interview with Dr. Nik Palmer who has written two great modules, Caravan and Seven Deadly Sins, great for Fringeworthy and Bureau 13 respectively. We hope you enjoyed this episode and will buy Dr Nik's adventures for your campaigns. We look forward to everyone showing up at Gencon to play in our game sessions. Even if all of them are sold out, please show up with generic tickets. We will try to add you. Please stop by the Podcaster Meet and Greet and buy Trav a drink. He will be there with the stunning Amber Roe on his arm. He'll need one. Please leave us a review on I-tunes. Especially a good one. That really increases the exposure of this podcast. If you have any suggestions for the podcast or any topics you want covered, please leave a comment here or on any of our Facebook groups.

Sunday Jun 03, 2012
Episode 122: Mesopotamia and the Seven Deadly Sins
Sunday Jun 03, 2012
Sunday Jun 03, 2012
This week we start our interview with Dr Nik Palmer, a long time RPG adventure writer who has just released 2 great products on Drive Thru RPG: Mesopotamia and The Seven Deadly Sins Mesopotamia is set in 3000 years BC in our historical past, but with all the mythology, magic, and mayhem intact. Fringworthy fans know that many Fringworthy worlds go to times in the past. This adventure path is a great fit for your Fringworthy Campaign. The Seven Deadly Sins is an adventure path set in modern day so it is a great fit for Bureau 13 or your favorite modern supernatural RPG. It is mature restricted on Drive Thru RPG so make sure your update your profile to show mature content or you won't be able to purchase it. This is the beginning of our summer schedule so our episodes will be about 30 minutes long until after Dragon Con, where we return to our regular length. Feel free to comment on this on Facebook.

Sunday Apr 01, 2012
Episode 113: Subject Matter Expert NPC's
Sunday Apr 01, 2012
Sunday Apr 01, 2012
This week we try to wrangle those pesky uber npc characters that you have to have for one reason or another, but they try to steal the spotlight from the real stars: your characters. How to rein them in by design and practice. Why have them at all? Blix took the week off so we'll see him next week. But Trav, John, and Bruce have plenty for you.

Monday Mar 19, 2012
Episode 111: Lightening Crystals in the Hard Wired Hinterland
Monday Mar 19, 2012
Monday Mar 19, 2012
High atop of might airship we scout for the best ways to expoit those wonderous devices: The Lightening Crystals. In the Hard Wired Hinterland you can use them to steal up to 90% of an object's weight. From there it is a short leap to squirrel suits and Buck Rodgers jetpacks. We are joined by Richard and Melody Tucholka who reveal upcoming projects and inside secrets to Tri Tac Games.

Sunday Mar 11, 2012
Episode 110: Bureau 13 Adventures Best Practices
Sunday Mar 11, 2012
Sunday Mar 11, 2012
This week we break down a bureau 13 adventure. We go through it step by step so both the players and GM can see how to create an awesome adventure that pops! If you follow these steps your adventure or players can't fail to succeed. Creating supernatural investigation adventures isn't easy, but we make it simple. Then we go over our plans for convention appearances in the next 6 months.

Sunday Feb 26, 2012
Episode 108: Bangor Maine Pt 3
Sunday Feb 26, 2012
Sunday Feb 26, 2012
This week we finish our discussion of Bureau 13's primary training, reliquery, and dangerous supernatural containment facility. We concentrate on the last 2 parts this week. What kinds of objects must be hidden away and destroyed? What kind of creatures cannot be redeemed? And what do you do if they cannot be contained?

Sunday Feb 19, 2012
Episode 107: Bangor Maine Part 2
Sunday Feb 19, 2012
Sunday Feb 19, 2012
this week we continue our discussion of how the Bureau 13 training base in a pocket dimension could or should be designed. We talk about the time compressed area and if it should be that way throughout. Next week we finish up with the other two parts: The reliquarium and the supernatural prison.

Sunday Feb 19, 2012
Episode 106 Bangor Maine pt 1 Fixed
Sunday Feb 19, 2012
Sunday Feb 19, 2012
Sorry about that folks. Due to some difficulty in the sound of one of the hosts I switched the track I got his voice and forgot to blank out the original track. This has been fixed. Please enjoy part 1 of Bureau 13 Bangor Maine training base.