Archive for the 'Game Design' Category

This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.

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This week we complete part 3 of our 4th design session for the Perfect Magic System.

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This week we  continue our design of the perfect magic system.

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This week we continue with our designing of the best magic system. 

 

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We continue to create the perfect magic system. We ask the question "How do you acquire magic spells and cast them?". Listen in as we find out!

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We continue our quest to create the perfect magic system. The question before us is, "Where do spells come from?", and we do our best answer that.

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This week we continue part 2 of our second development session of the new magic system.

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This week we continue to develop our magic system that has all the aspects we like.

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This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.

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This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.

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