Archive for the 'Game Design' Category

This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.

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This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.

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This week we finish our exploration of how to bring the look and feel of anime into your rpg.

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This week we continue our exploration of how to bring the look and feel of anime into your rpg.

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This week we begin our exploration of how to bring the look and feel of anime into your rpg.

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Episode 279: Courage part 3

This week we finish our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?

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Episode 278: Courage part 2

This week we continue our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?

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Episode 277: Courage part 1

This week we begin our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?

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OK, so update for this week. I'll save the podcasts for big announcements. So progress this week: 

  • Consider a map for Alt 0,2: So, I considered doing a map, and decided to leave that open to the GMs to do. I'll explain the political climate, and describe some of the background, and you can assume that what I don't talk about is pretty much similar to our timeline. 
  • Finalize on what kinds of Archetypes to add to the game: Not necessarily finalize, but decided to do at least two or three novice character archetypes for each of the starting races in the book. Consider them a jumping off point. I started with the Victorians and moved on to the Golden Horde. One goal I do have is not to duplicate existing Archetypes. That may take some doing.
  • More editing: Fixed the references to what the target number is. May still have to go through and fix the wording that uses the phrase "target number."
  • Expand FringeCorp: Thought about FringeCorp and didn't come up with anything as of yet. Thoughts and ideas of how FringeCorp works, markets, and what it is exactly it sells to the people of Earth Prime?

For next week:

  • Work on more Archetypes. 
  • Flesh out Europe a bit for Alt 0,2.
  • More editing.
  • Brainstorm FringeCorp some more.

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