Episode 452: Superscience 2 part 2

February 17th, 2019

This week we conclude our second part of Superscience:  Tech with unbelievable precision.

 

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Episode 451: Superscience 2 part 1

February 10th, 2019

Adding superscience to your game can really punch it up.  This level of god tech can change the entire game.  This week we begin to discuss

Instrumentality with precision beyond understanding.  Or "Can you really do that?"

 

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Episode 450: Time Travel Adventures part 2

February 3rd, 2019

This week we finish, for now, our discussion of what you need to do to include time travel in your adventures.

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Episode 449: Time Travel Adventures part 1

January 27th, 2019

This week we start exploring what it takes to create a time travel Adventure and the weird twists and turns that can come from them.

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Episode 448: Superscience part 2

January 20th, 2019

This week we continue to discuss what is superscience and how to recognize it so you can put it in your campaigns.

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Episode 447: Superscience part 1

January 13th, 2019

This week we begin our discussion of what superscience really looks like and what it would mean to your campaign.

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Episode 446: Cryptids Part 2

January 6th, 2019

This week we finish our exploration of adding Cryptids to your game world.

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Episode 445: Cryptids part 1

December 31st, 2018

This week we start our discussion of adding "real life" monsters to your campaign based on urban myths, folklore, and real science.

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Episode 444: 2018 Holiday Episode - Iron GM

December 23rd, 2018

just to prove we deserve our gaming cred, we celebrate the holiday season by creating two adventures out of random stuff and Christmas provided by our absent former gm, John Reiher.  Sorry for the short episode, but we asked a lot of former hosts to participate but everyone was busy with family.

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Episode 443: Why Video Games make bad rpgs part 2

December 16th, 2018

This week we finish our discussion of why Video Games make such bad rpgs and how to improve them.

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