This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.

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This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.

Listen Now:


Dan has a showdown with the Wolfe Brothers at the Airport.

Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.
We use the Clockwork Drama cards which allow the players to significantly alter the events in the game.  They get 5 at the beginning of each session and can play 1 each during the session.
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Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against them

Ben and the rest have a tense night at the hospital as Jason is in surgery to repair his gunshot wounds and multiple gunman attacks continue.
In the middle of all this death, a new life blossoms.
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We join our erstwhile explorers when they find themselves facing off with scaly creatures from the dim reaches of the past! Join the the Whartson Hall Aethernauts in their further adventures in the Weirdzone!

Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! 

Certainly not Richmond, possibly not 1893: The hapless visitors to the unexpectedly mobile house of Sir William Reynolds, brilliant but distinctly eccentric inventor, find their host gone along with their views of Surrey, replaced by a strangely lush landscape of fern-like plants and jungle. When a toothy, squamous head emerges from the greenery the guests find themselves unexpectedly hunted and horribly ill-equipped.

The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games.

Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.

The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our frankly perfunctory efforts, listeners may find some reduction in sound quality as a result. We can assure you that this is despite using only the finest grade of wax cylinders in our phonographs.

The Players:

Amelia: Lady Lettie Parkhurst

Tim: Sir George Mathews

Riddles: John Bull

Jon: The GM

Across the pond, some canny Brits have started playing Weirdzone. The folks of RPGMP3.com have two sessions under their belts, and this is the first session.

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Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! 

Richmond, 1893. A surprising event has been announced, with the reclusive inventor Sir William Reynolds gathering select persons to witness the unveiling of his latest project, something he has never done before. Clearly it must be of the most singular importance, yet it is not the only surprise awaiting the guests on this outwardly ordinary evening. 

This introductory session involves character generation for about an hour, so skip ahead if that doesn't interest you. The idea is to play this adventure when scheduling issues mean that we don't have key players for our regular game, so it will likely be on an even less formal schedule than normal.

The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games.

Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.

The Players:

Amelia: Lady Lettie Parkhurst

Tim: Sir George Mathews

Riddles: John Bull

Jon: The GM

The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may find some reduction in sound quality as a result. We can assure you that this is despite using only the finest grade of wax cylinders in our phonographs.


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Wow!  250 episodes by my count of course.  The site says we have over 300 but I only count the ones that matter. [grin].
Anyways, one of our listeners wanted to know why we haven't created an animation bible so that our games could be made into an animated movie or tv series.  So we talk about that very possibility with the  hosts and Richard Tucholka, creator of the Tri Tac games.

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Rome never fell and rules most of the known world in the 15th century Alternate Earth.  This week we finish our discussion of this fringeworthy race and member of the alien corp.

Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: Sugarcane
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Rome never fell and rules most of the known world in the 15th century Alternate Earth.  Part 2

Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: Sugarcane
Listen Now:


Sorry about the lateness in this post, but I had to recover the Main document after I had an issue with some tables. I was also up last night, Sunday, working on new sections. The book is 171 pages as of today, over 72,000 words and it's still growing. I didn't get much of my list from last time done, as I realized that I needed to merge in a lot of stuff from the d20 book. That also means rewriting and rewording text, so that it adheres to the Savage Worlds' rules. Here's the list of stuff I didn't get to, as I found more productive work elsewhere. 

  • Rewrite the Star Platform section of the World Creation rules. 
  • Flesh out the Europe of Alt 0,2 for sure this week.
  • Work more on FringeCorp.
  • Merge in the Mellor to the rules. 
  • General editing of things.
I still need some more ideas on FringeCorp, so I'll go fishing on that in the Design Group on Facebook. I'll be merging more information in and updating it to Savage Worlds this week, so expect the book to grow in size!

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