The team talks about how to make your game better using new resources. Everything from physical to virtual to multimedia to social media.
This week we finish offering examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths. Trav presents his power center: the Kanedians.
A bonus episode with a 3 hour session of Hardwired Hinterland.
Officer Dan McCoy - mall cop turned pilot
This week we continue to offer examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths.
A bonus episode with a 3 hour session of Hard Wired Hinterland.
this week we return to our discussion about fringeworthy power centers: other cultures on the Fringepaths that IDET may have to challenge. Each host presents his example of a power center and how IDET will have to deal with it.
This week we finish our discussion/review of the new Tri Tac game, Cloisters. A post apocalyptic setting for any game system.
This week we look at Tri Tac's new post apocalypse game, Cloisters.
This week we continue to examine specific examples of supernatural creatures, the medusa sisters and Evil ghosts, for what kinds of banes would hurt or banish them. Finally we suggest example movies to use for bane detection and just good fun.
We've talked about banes before. They are the special weaknesses that most supernatural creature have. Knowing them and how to trigger them can spell the difference between defeating the supernatural threat and being lunch. This week we begin our discussion on how to detect and deduce these weaknesses.