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This week we conclude our series on Xenoarchaeology in FTL:2448. We start with the Great Machines and the Not So Great Machines, various cultures and worlds, and end with Big Dumb Objects.

You can download the Xenoarchaeology PDF here. Links to other sites will be forthcoming.

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We continue our examination of Xenoarchaeology in the game FTL:2448. We talk about what you need to gather before you go on your mission, the types of ships that you'll encounter, and what to expect when you do your dig. Break out the camel hair brushes and trowels, as we dust off our finds for this episode!

Download the Xenoarchaeology Outline PDF here.

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In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the galaxy and go looking for alien relics and hopefully not get killed by them. 

Download the Xenoarchaeology Outline PDF here.

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This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.

 

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This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired Hinterland! What does the jolly old elf do when he is literally in another universe? And what do the denizens of the Hardwired Hinterland do when presents "From Santa" start appearing?

Tune in for another fun episode of the Tri Tac Games Podcast as we do our Christmas episode!

New: Tri Tac Games Discord Server

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This week we finish up with the immortals and move on to time travellers and their issues.

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This week we look at the pluses and minues of being a long lived or immortal character.  We will also consider the life of the time traveller since they have many issues in common with immortal characters.

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This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.

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So the question is "What does the Bureau make of the second world?"  how does it respond and what is it willing to tolerate?

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This week we finish our investigation of how to keep the supernatural secret in Bureau 13.

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