Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.

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Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.

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This week we conclude our discussion of family teams in Bureau 13

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This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.

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This week we start or discussion of those brave souls who raise their children to become B13 agents.

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This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.

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Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.

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Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.

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This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.

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This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.

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