Episode 219: Tools for Better GMing Part 1

The team talks about how to make your game better using new resources. Everything from physical to virtual to multimedia to social media.


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Episode 218: Power Centers 2 part 3

This week we finish offering examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths.  Trav presents his power center:  the Kanedians.

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Hard Wired Hinterland Actual play 4/1/2014

A bonus episode with a 3 hour session of Hardwired Hinterland.

Please see our previous podcast Tri Tac Games Podcast episodes on the Hardwired Hinterland game for more information on this great game setting or go to TriTacGames.com
Our cast:

Officer Dan McCoy
- mall cop turned pilot
Ben Reiher - army corp of engineers
Professor Silas - weird science scientist and inventor
Zach - Historian who is pretty good with a rapier
Big Sambo - intelligent polar bear who used to be the state executioner of the island, Little Kiev
Natasha - Ben's non-hero girlfriend
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Episode 217: Power Centers 2 part 2

This week we continue to offer examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths.

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Hard Wired Hinterland Actual play

A bonus episode with a 3 hour session of Hard Wired Hinterland.  

Please see our previous podcast Tri Tac Games Podcast episodes on the Hardwired Hinterland game for more information on this great game setting or go to TriTacGames.com
Our cast:
Officer Dan - mall cop turned pilot
Ben Reiher - army corp of engineers
Silas - weird science scientist and inventor
Zach - Historian who is pretty good with a rapier
Big Sambo - intelligent polar bear who used to be the state executioner of the island, Little Kiev
Natasha - Ben's girlfriend who was abducted by wildmen and is about to be sacrificed to their god, a futuristic bio-reactor in the middle of the forest.
I know I'm dropping you right into this, but David, the player for Zach missed last session so he gets brought up to speed and so do you.
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Episode 216: Power Centers 2 part 1

this week we return to our discussion about fringeworthy power centers:  other cultures on the Fringepaths that IDET may have to challenge.  Each host presents his example of a power center and how IDET will have to deal with it.

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episode 215: Cloisters part 2

This week we finish our discussion/review of the new Tri Tac game, Cloisters.  A post apocalyptic setting for any game system.

We continue our discussion of the interesting survivors and how to deal with them.
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Episode 214: The apocalypse has a prayer with Cloisters part 1

This week we look at Tri Tac's new post apocalypse game, Cloisters.

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Episode 213: Detecting Banes part 2

This week we continue to examine specific examples of supernatural creatures, the medusa sisters and Evil ghosts, for what kinds of banes would hurt or banish them.  Finally we suggest example movies to use for bane detection and just good fun.

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Episode 212: Bane Detection in Bureau 13

We've talked about banes before.  They are the special weaknesses that most supernatural creature have.  Knowing them and how to trigger them can spell the difference between defeating the supernatural threat and being lunch.    This week we begin our discussion on how to detect and deduce these weaknesses.

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