Archive for the 'Bureau 13' Category

This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.

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This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.

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This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.

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This week we finish part 5 of our design of the best new Magic system.

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This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.

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This week we complete part 3 of our 4th design session for the Perfect Magic System.

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This week we  continue our design of the perfect magic system.

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This week we continue with our designing of the best magic system. 

 

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When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Fringeworthy campaign.

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