Archive for the 'Actual Play' Category

This week we finish making our alliance with Gengis Kahn of this alternate.  Then it's back to Pokemon world and exploring the jungle again.

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This week we continue exploring strang new worlds, leaving the pokemon world behind for now.

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This week we start our second actual play session of fringeworthy on the pokemon world.  Our pokemon citizens have discovered a strange 25 foot ring and someone riding an enormous wolf creature coming out of it.

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This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.

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This week we return to our Fringeworthy Actual Play that took place in the Pokeon world.  We square off against an evolved pokemon and find something shimmering nearby.

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This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.

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This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.

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John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and decided to try it out.  We had a great time and we think it's entertaining.  Let us know if you agree.

On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out Fiasco!
You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage
Sorry about some of the audio quality.  I was overloading my microphone and nobody told me so it is a little distorted.  

Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.

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Dan has a showdown with the Wolfe Brothers at the Airport.

Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.
We use the Clockwork Drama cards which allow the players to significantly alter the events in the game.  They get 5 at the beginning of each session and can play 1 each during the session.
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