This episode…. Mellors! We talk about the dreaded mushy monsters of the Fringepaths. You’ll find out why they are so nasty and how to use them most effectively. This is a great episode for player and game masters alike.
00:01:32 - Why mellors are so scary.
00:02:45 - How you should play a mellor.
00:05:35 - The mellor’s goals.
00:06:47 - How mellors can get onto the fringepath.
00:07:25 - Can an old mellor travel on the fringepaths in his natural form and why can’t mellor travel on the paths?
00:09:55 - Psionics vs. mellors.
00:11:25 - The purposes/jobs of the old mellors and how they were able to accomplish them.
00:15:25 - What mellors are like when they turn.
00:19:15 - Why are their different types of mellors?
00:23:00 - Mellor hierarchy.
00:25:45 - What happens when a party makes “contact” with mellors.
00:29:18 - How each type of mellor operate.
00:38:28 - All about the mellor’s shape change ability.
00:44:50 - How experienced a party should be before they run into mellors.
00:48:10 - Info for the game master on how to use the mellor.
00:50:45 - Mellor as other “monsters” like zombies, vampires, and demons.
00:53:10 - Mellors as conquers.
00:54:48 - Variant mellors. Mellors that are affected by the creatures they try to imitate (mental illness, were-mellors, etc.)
00:59:10 - Mellors aren’t the toughest things you can run into.
01:02:50 - Mellor’s natural enemies.
01:05:17 - Final thoughts on using mellors.
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