Episodes

Tuesday Dec 21, 2010
Episode 49: Virtual World Part 2 & Fringeworthy in D&D
Tuesday Dec 21, 2010
Tuesday Dec 21, 2010
This week we have a two part episode. We finish our discussion of using Virtual worlds in games. Then we continue our series on Fringeworthy adventuring in other campaigns. We explore how to add Fringeworthy to a D&D campaign and how it could change it. Sorry about the delay again. We try to drop these episodes at midnight Monday morning, but the holiday's have really cut into the editing time. But we are getting closer. Be sure to tune in next week for our special Christmas episode.

Tuesday Dec 14, 2010
Episode 48: Surviving the virtual world
Tuesday Dec 14, 2010
Tuesday Dec 14, 2010
This week we explore what it is like to be in a virtual world, the many kinds that can exist in the various Tri Tac games. What their purposes could be. We discuss how to detect that you are in one Sorry that this episode was delayed. The holiday season has been hard on the editor's time. Next week we will conclude this plus a bureau 13 segment.

Monday Dec 06, 2010
Episode 47: Incursion
Monday Dec 06, 2010
Monday Dec 06, 2010
This week Trav and Jay double team to present another great Tri Tac Game called Incursion - A game of alien abduction and galactic exploration. Don't worry. We talk about Fringeworthy some and we'll have a lot more Fringeworthy content next week.

Sunday Nov 28, 2010
Episode 46: Adventuring in Rifts
Sunday Nov 28, 2010
Sunday Nov 28, 2010
This week Trav tells us how to add Fringeworthy to a Rifts campaign (Palladium Games).

Monday Nov 22, 2010
Episode 45: Adventuring in the Past - Europe
Monday Nov 22, 2010
Monday Nov 22, 2010
We return to our Fringeworthy series on adventuring in time shifted worlds. This time we are adventuring in an Alternate earth that seems to be between the 7th and the 11th century.

Tuesday Nov 16, 2010
Episode 44: Alien Corp and Hardwired Hinterland
Tuesday Nov 16, 2010
Tuesday Nov 16, 2010
This week in Fringeworthy we talk about the Alien Corp. Who is in it. Why and what unique opportunities for adventures it provides. Also we look at Tri Tac's new game Hardwired Hinterland and why we think it is a great game. Give it a try.

Tuesday Nov 09, 2010
Fringeworthy Actual Play #4: Gutter Skypes #75
Tuesday Nov 09, 2010
Tuesday Nov 09, 2010
Once again our friends at the Gutter Skypes have braved the Fringepaths to explore a high tech alien world if the ASA, cranky computer systems, and a horde of small, grey, white bleeding life forms don't give them too much trouble. http://www.anim5.com/IDDFOS/TGS/index.html

Sunday Nov 07, 2010
Episode 43: Captain Oates Journal and B13 origin stories
Sunday Nov 07, 2010
Sunday Nov 07, 2010
We didn't skip episode 42. The anniversary episode should have been episode 41 and the last one episode 42. This week we cover the legendary journal of Captain Oates. The very first Earth Prime fringe explorer. He spent many years on the fringepath before returning to Earth and having a fatal accident before he could reach civilization. Only his corpse and his journal survive. We discuss how to use it to drive adventures, answer critical questions, but not require the GM to write a huge journal before starting her campaign. Then on to Bureau 13 as we discuss how the adventure that introduced the character to the Bureau can drive character development and creation. How it can affect team dynamics. Remember: Conflict is Good!

Tuesday Nov 02, 2010
Episode 41: Tri Tac Games Podcast #1
Tuesday Nov 02, 2010
Tuesday Nov 02, 2010
We start our new format of Fringworthy and other Tri Tac Game products. First we tell you how to find out important intel from the other side of the Fringeworthy portal without having to risk your all too tender flesh. Then we do an intro to Bureau 13, how it fits with Fringeworthy, and how it compares to other modern supernatural rpgs.

Friday Oct 29, 2010
Gutter Skypes Fringeworthy Actual Play #3
Friday Oct 29, 2010
Friday Oct 29, 2010
The gutter skypes are at it again. This is their 3rd session of Fringeworthy and has nothing to do with the prior sessions except the same pc characters. There is a lot of banter before the actual game, so you might want to skip ahead about an hour.

