Episodes

Sunday Jun 03, 2012
Episode 122: Mesopotamia and the Seven Deadly Sins
Sunday Jun 03, 2012
Sunday Jun 03, 2012
This week we start our interview with Dr Nik Palmer, a long time RPG adventure writer who has just released 2 great products on Drive Thru RPG: Mesopotamia and The Seven Deadly Sins Mesopotamia is set in 3000 years BC in our historical past, but with all the mythology, magic, and mayhem intact. Fringworthy fans know that many Fringworthy worlds go to times in the past. This adventure path is a great fit for your Fringworthy Campaign. The Seven Deadly Sins is an adventure path set in modern day so it is a great fit for Bureau 13 or your favorite modern supernatural RPG. It is mature restricted on Drive Thru RPG so make sure your update your profile to show mature content or you won't be able to purchase it. This is the beginning of our summer schedule so our episodes will be about 30 minutes long until after Dragon Con, where we return to our regular length. Feel free to comment on this on Facebook.

Sunday Apr 29, 2012
Episode 117: Promoting Your Podcast Pt 2
Sunday Apr 29, 2012
Sunday Apr 29, 2012
This week we continue our discussion with Mark Kinney of All Games Considered about how to promote your podcast or other media. We recap our best advice on equipment for recording audio and then continue with promo's, forums, and convention demos.

Sunday Apr 22, 2012
episode 116: Promoting your podcast
Sunday Apr 22, 2012
Sunday Apr 22, 2012
This week we are joined by Mark Kinney of All Games Considered as we pick his brain on how to best promote and publicize a podcast. Mark has a wealth of experience with his own podcast as well as many industry contact. We look forward to being his padawan learners. This is part 1 of a 2 part session. The last part to drop next Sunday.

Monday Jan 23, 2012
Gencon Indy 2012 Game Sessions
Monday Jan 23, 2012
Monday Jan 23, 2012
This is the second half of episode 104, but just in case you want to keep it separate, here's all the gencon 2012 sessions (except the b13 one John didn't get done) we will be running. We will be posting a lot more info on these sessions, plus product art for the new releases as we get closer to Gencon. Keep watching here and on our facebook pages. Search for our groups: Fringeworthy RPG Fans, Bureau 13; Agents Everywhere, and Fans of the Tri Tac Podcast.

Friday Dec 23, 2011
Episode 100: Everyone Getting Their Wish
Friday Dec 23, 2011
Friday Dec 23, 2011
Welcome to our 100th episode and our 3rd Christmas special. This week we pose the question: Can everyone on the planet get their dearest wish fulfilled all at once (or at least on the same day)? Then we continue into banter about what we think was our best episode so far and what we bring to the podcast community that the others don't.

Monday Jun 06, 2011
Episode 73: State of Fringeworthy Address
Monday Jun 06, 2011
Monday Jun 06, 2011
The state of things for the Savage Worlds edition of Fringeworthy. Spoilers, contest announcement, and just straight up goodies. Come and get some! Under the break are the new Skills and Edges for Fringeworthy.
New Skills:
Craft (Agility, Smarts. or Spirit) You are skilled at one of several crafts. Depending on the craft, this skill is based on Agility, Smarts, or Spirit. Some example craft focuses: Craft (Writing) Smarts, Craft (Carpentry) Agility, Craft (Painting) Spirit, or Craft (Demolitions) Smarts. You can use this skill to create something of value or for use by yourself or other people, or build an item for a specific purpose and quality. The GM decides how many rolls and how many successes you will need to complete the creation of the object and how long it will take. Depending on the number of successes you roll, the value or the quality of the item will increase or decrease. Raises count as extra successes. The GM can also set the difficulty for creating the item, starting with a target number of 4 and going up beyond that. For example: You decide to create a table using your Craft (Carpentry) d6 skill and then sell it. The GM decides that you need four successes on four rolls to build a table worth $50 and that it will take you a day to do build it. Every success above these 4 will increases the value by $10. For every each failure under four successes, the value drops by $10, and to zero dollars if you roll four failures in a row. Your target number is 4. You roll the following: 11, 1, 5, 9. You get 5 successes, increasing the value of the table by $10, for a total value of $60. Now you have to use either your Persuasion skill or Streetwise skill to sell that table. Performance (Spirit) Performance is a catchall skill for the various types of entertainment. This skill must have a focus, such as Performance (Singing) or Performance (Newsreader). The skill can be taken multiple times for different focuses. You can use your Charisma bonus when rolling this skill. Use this skill to entertain, inform, or mimic another person.New Edges:
Actor Requirements:Novice, Spirit d6 You are a natural entertainer. You thrill the audience and make strong men weep. You gain a +2 to the Performance skill. Fringeworthy Requirements: Novice, Free to Player Characters. You are Fringeworthy. You have the rare ability to use the Tehrmelern portals that lead to the Fringepaths. All player characters get this edge for free. It can be acquired by a other characters only by handling a crystal key over time. Although it will rarely come into play in regard to Earth born player characters, it should be noted that traveling the Fringepaths over an extended period of time imparts Fringe Vigor, slowing the aging process and even partially reversing the debilities of old age. Humans of 500 years or older are not unheard of on the 'Paths. In addition, you've now have a connection to the crystal keys that the Tehrmelern created to control the portals and with that connection, you can now call on different crystal key powers from these crystals. You've gained a new skill, Crystal Key Use, at d4, and two powers: Locate Portal and Find Fringeworthy. You have to take the New Power Edge to gain access to more crystal powers. You also receive an initial 10 Crystal Power Points to use these powers. You can gain more power points by taking the edge Power Points. Crystal Power Points regenerate at the same rate as normal Power Points. You can only use a single Tehrmelern crystal and command one crystal power at a time. Crystals are rated from 1-11. Types 8 to 11 have a defensive power. Types 9-11 have an offensive power. All crystals act as key at varying security levels for the portals and other Tehrmelern technology. (See Crystal Keys for more information.) Handy Man Requirements: Novice, Smarts d6 When it comes to working with your hands, you're second to none. You can make just about any object or device, given the right resources and sufficient time. You gain a +2 to the Repair skill and to all Craft skills.
Monday May 30, 2011
Episode 72: Saying Yes
Monday May 30, 2011
Monday May 30, 2011
This week we explore the concept of always trying to say yes to whatever another player might want to do in a game. Whether GM or Player we should always support each other's most creative efforts. However there are some dangers to avoid, and we talk about that too. This starts our summer season where the episodes will intentionally be only 1/2 hour in length. With all the conventions and family obligations of the summer months we can't get together as often to record as we can the rest of the year. We hope we will be able to provide enough content to satisfy our loyal listeners. Please let us know how we are doing. Especially please comment on our various forums, web pages, and facebook with any questions about any game we produce. We will answer them there and in a podcast as soon as possible.

Sunday May 22, 2011
Episode 71: Props part 2
Sunday May 22, 2011
Sunday May 22, 2011
This week we finish our discussion of props, sound, gaming environments, and a lot of other factors that can lift your gaming experience to new heights.

Sunday May 22, 2011
Fringeworthy at Timegate 2011
Sunday May 22, 2011
Sunday May 22, 2011
Sunday May 29th, I will be running a FW demo at Timegate in Atlanta, GA at 2 PM For more information please visit the TimeGate website: www.timegatecon.org Timegate is a wonderful small Dr Who and Stargate convention. They have wonderful, accessible guests and lots of programming. And they now have Fringeworthy!

Monday May 16, 2011
Episode 70: Props pt 1
Monday May 16, 2011
Monday May 16, 2011
We have a lengthy interview with RPG dramatist Andre Krupa about using props, lighting, sound and more to make your adventures pop. This week we have the first part with an hour long episode next week finishing it up.