Episodes

Sunday Jul 08, 2012
Episode 127: Troublesome Characters pt 1
Sunday Jul 08, 2012
Sunday Jul 08, 2012
This week start our journey with some hard to handle characters. Troublesome characters are those who don't fit well into a party but have something that makes them worth playing. We start off with John's character: the friendly sociopath. Not to be topped, Peter follows with a cannibal. That right. Sweet dreams everyone.

Monday Mar 19, 2012
Episode 111: Lightening Crystals in the Hard Wired Hinterland
Monday Mar 19, 2012
Monday Mar 19, 2012
High atop of might airship we scout for the best ways to expoit those wonderous devices: The Lightening Crystals. In the Hard Wired Hinterland you can use them to steal up to 90% of an object's weight. From there it is a short leap to squirrel suits and Buck Rodgers jetpacks. We are joined by Richard and Melody Tucholka who reveal upcoming projects and inside secrets to Tri Tac Games.

Monday Jan 23, 2012
Episode 104: Super Rich Characters Part 2
Monday Jan 23, 2012
Monday Jan 23, 2012
This week we finish our discussion about how to play Super Rich characters in your games, how they can transform a game, support the party, and generally bring the awesome. Then we have a special segment where we detail most of the gencon 2012 sessions in Indianapolis. Plus for no additional charge, we have an interview with Richard Tucholka detailing his new releases scheduled for Gencon, including the very first Canadian space rpg! How can our prices be this low? Then get this: Richard Tucholka will personally be running 2 game sessions at Gencon. Be one of the lucky ones to get into his game sessions. They will knock your socks off!

Monday Jan 16, 2012
Episode 103: Super Rich Characters part 1
Monday Jan 16, 2012
Monday Jan 16, 2012
This week we have Eric from the Travcast telling us how to run awesome super rich characters. Next week we will conclude with answering a comment from our facebook page about this and how to implement super rich characters in your campaigns and game systems.

Sunday Nov 06, 2011
Episode 93: Adventuring during a Disaster part 1
Sunday Nov 06, 2011
Sunday Nov 06, 2011
This week we begin our 3 part discussion on creating and running adventures whose settings and plot include a disaster.

Monday Oct 10, 2011
Episode 89: Being a Trader part 2
Monday Oct 10, 2011
Monday Oct 10, 2011
We continue our discussion of how and why to play the role of a trader in your favorite RPG. We even discuss amazing low calorie hot sausage and why that's a good thing. Next week we begin our discussion of gaming in the 70's with a special guest. Please leave reviews for us on iTunes and leave comments for us on our Facebook page. Links for this episode: Pocket Stops: Wayang Kulit Fans of the Tri Tac Podcast on Facebook!

Monday Oct 03, 2011
Episode 87: High and Low Tech Characters on the Same Team
Monday Oct 03, 2011
Monday Oct 03, 2011
We continue our discussion of integrating a team with members from high and low tech cultures. Then we go off the reservation and discuss the problems of culture shock on completing that integration. We end up with a discussion of the lack of systems that handle this issue in a meaningful way. This is only a 1/2 hour episode, but not to worry. We will be releasing another episode this week so you get a full hour of Tri Tac Games Podcast goodness.

Monday Sep 19, 2011
Episode 85: Mature Hardwired Hinterland Gaming Part 2
Monday Sep 19, 2011
Monday Sep 19, 2011
this week we start off with a special post Dragoncon gaming segment where we discuss how our gaming sessions went at Dragoncon. Bruce was able to run a Fringworthy adventure called Mellor Assault on Hatsumi Base, that Peter was also able to play. Also Bruce ran a variant of the Pittsburgh Ripper senario for Bureau 13. Then we finish our discussion of Mature gaming in the Hardwired Hinterland. Please let us know how we are doing with the HardWired Hinterland so we can plan any further segments based on interest.

Tuesday Sep 06, 2011
Episode 84: Mature campaigning in the Hard Wired Hinterland
Tuesday Sep 06, 2011
Tuesday Sep 06, 2011
This week we return to the Hard Wired Hinterland for a discussion on how to create a campaign that is set in a mature world, but also with fully developed and experienced characters. How are characters different? What kind of adventures are more appropriate? This episode concludes next Sunday and finishes our summer schedule. We will be returning to our full hour schedule until the start of next summer.

Sunday Jul 10, 2011
Episode 78: Solo Campaigns part 2
Sunday Jul 10, 2011
Sunday Jul 10, 2011
This week we finish our discussion of solo campaigns where there is just a single player and GM and the player only plays one character. Success in this kind of campaign is fairly hard to achieve, yet many new players or GM's wishing to play a new game find themselve here. We give our best tips for successful character creation, equipment selection, and adventure design.