Episode 531: Fringeworthy in High Magic Worlds Part 1

August 30th, 2020

Interdimensional war on Faerum (Forgotten Realms).  How do they do it?  How does the science and magic mix?

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Episode 526: Building Bureau 13 bases part 2

July 26th, 2020

This week we finish creating our ultimate supernatural hidey-hole or fortress depending on your play style and mission assignments.

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Episode 525: Building Bureau 13 Bases part 1

July 19th, 2020

This week we begin to investigate how to build an effective base to support B13 missions for fall back to after the mission is done.

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Episode 479: Adding Fringeworthy to Eberron Part 2

August 25th, 2019

This week we finish our discussion of where dimensional travellers would end up on the world of Eberron and when to do it in the world's history.

 

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Episode 478: Adding Fringeworthy to Eberron part 1

August 18th, 2019

This week we start our discussion of how to add Fringeworthy to the D&D property Eberron.  You too can add your modern characters to a steampunk d&d setting.

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Episode 477: RPG Hacks 2 part 2

August 11th, 2019

This week we finish our second part of the Player and GM tips and tricks for superior play.  Hopefully 10 million gamers haven't beaten us to the punch on Reddit. :)

 

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Episode 476: RPG Hacks 2 part 1

August 4th, 2019

This week we continue our tips and tricks for superior play.  Listen to these before you GM rule zero's them.

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Episode 473: Horrifying your players part 2

July 14th, 2019

This week we finish our discussion of how to present and execute a horror game.  How to deal with triggered players and avoid the situation, not the players, if possible.

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Episode 472: Horrifying your Players part 1

July 7th, 2019

This week we begin an adult discussion of how to run a horror game, not an action horror like Aliens, but visceral, personal horror.  We will touch on trigger topics for lots of people so be warned and avoid if you think wise.

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Episode 466: Spaceship Building part 1

May 19th, 2019

This week we begin our discussion of what goes into the design of a ship.  What role a ship should take in the game?  How important is it to the game?

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