Episodes

Sunday Feb 12, 2017
Episode 365: New Magic System 1 part 1
Sunday Feb 12, 2017
Sunday Feb 12, 2017
This week we begin a new project: Create the perfect magic system for a rpg. We first explore how magic is done and the ramifications of the method to cast magic.


Sunday Jul 12, 2015
Episode 282: Adding Anime Tropes to your game part 3
Sunday Jul 12, 2015
Sunday Jul 12, 2015
This week we finish our exploration of how to bring the look and feel of anime into your rpg.

Sunday Jul 05, 2015
Episode 281: Adding Anime Tropes to your game part 2
Sunday Jul 05, 2015
Sunday Jul 05, 2015
This week we continue our exploration of how to bring the look and feel of anime into your rpg.

Sunday Jun 28, 2015
Episode 280: Adding Anime Tropes to your game part 1
Sunday Jun 28, 2015
Sunday Jun 28, 2015
This week we begin our exploration of how to bring the look and feel of anime into your rpg.

Sunday Jun 21, 2015
Episode 279: Courage part 3
Sunday Jun 21, 2015
Sunday Jun 21, 2015
This week we finish our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?

Sunday Jun 14, 2015
Episode 278: Courage part 2
Sunday Jun 14, 2015
Sunday Jun 14, 2015
This week we continue our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?

Sunday Jun 07, 2015
Episode 277: Courage part 1
Sunday Jun 07, 2015
Sunday Jun 07, 2015
This week we begin our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?

Monday Oct 20, 2014
Monday Oct 20, 2014
OK, so update for this week. I'll save the podcasts for big announcements. So progress this week:
- Consider a map for Alt 0,2: So, I considered doing a map, and decided to leave that open to the GMs to do. I'll explain the political climate, and describe some of the background, and you can assume that what I don't talk about is pretty much similar to our timeline.
- Finalize on what kinds of Archetypes to add to the game: Not necessarily finalize, but decided to do at least two or three novice character archetypes for each of the starting races in the book. Consider them a jumping off point. I started with the Victorians and moved on to the Golden Horde. One goal I do have is not to duplicate existing Archetypes. That may take some doing.
- More editing: Fixed the references to what the target number is. May still have to go through and fix the wording that uses the phrase "target number."
- Expand FringeCorp: Thought about FringeCorp and didn't come up with anything as of yet. Thoughts and ideas of how FringeCorp works, markets, and what it is exactly it sells to the people of Earth Prime?
For next week:
- Work on more Archetypes.
- Flesh out Europe a bit for Alt 0,2.
- More editing.
- Brainstorm FringeCorp some more.

