Episode 466: Spaceship Building part 1

May 19th, 2019

This week we begin our discussion of what goes into the design of a ship.  What role a ship should take in the game?  How important is it to the game?

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Episode 460: Post Apocalyptic gaming part 3

April 15th, 2019

This week we finish talking about the different kinds of games where you have to pick up the pieces.

 

next week we have actual Fallout paper and pencil play.

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Episode 457: Superscience 3 part 3

March 24th, 2019

this week we finish our discussion of Superscience (yes really I think we are done).

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Episode 456: Superscience 3 part 2

March 17th, 2019

This week we continue to talk about how you can implement superscience is your game and what effects it will have.

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Episode 455: Superscience 3 part 1

March 10th, 2019

Wow, I didn't know that it would take 3 separate sessions to record this topic but we are on the home stretch.  This topic is so important for Science fiction as it is so easy to just treat it as a Mcguffin and miss the wide reaching effects of super high tech on all parts of a society.

 

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Episode 454: Switching between Mechanics part 2

March 3rd, 2019

This week we finish our discussion of how to convert your existing campaign or game to a whole new system.  

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Episode 453: Switching between Mechanics Part 1

February 24th, 2019

This week we begin discussing how to change your game from one game mechanic to another.  Sometimes it is as simple as adding a foreign mechanic or chart to your existing game.  Other times everything has to change (say D&D to Fate).  It isn't as simple as "just recreate your character using the new system's rules as there may be equipment, setting, and lore that relied on the previous system to resolve.

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Episode 443: Why Video Games make bad rpgs part 2

December 16th, 2018

This week we finish our discussion of why Video Games make such bad rpgs and how to improve them.

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Episode 442: Why do video games make such bad rpgs? part 1

December 11th, 2018

This week we ask the question:  Why do video games that propose to be rpgs do such a bad job at it?

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