Archive for the 'Game Design' Category

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We return to the world and worlds of Skyrim with Professor Pixie and her able assistant Trav. We delve into the setting's mythos and all those planets you think you see are actually infinite planes that are really gods! Take a shot of something strong and prepare yourself for our foray into a video game mythology!

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We finish our show on Bruce's idea for a game set in the 1980's, California Beachhead! Old fogey warning, we still talk about stuff from our youthhood. 

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We continue Bruce's game pitch for his idea California Beachhead. We pick back up where we left off, talking about the Kahunas and their gnarly powers! Old Fogey alert, we talk about the 1980's about how things were when we was young'ns!

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Kowabunga dudes and dudettes! We pitch a game idea straight out of the 1980's! The Californian beach culture of the 80's versus the Martians! Get your Scooby Gang together and find you a ripped Kahuna to lead you, as we hang ten on this epic episode! 

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This week we conclude our series on Xenoarchaeology in FTL:2448. We start with the Great Machines and the Not So Great Machines, various cultures and worlds, and end with Big Dumb Objects.

You can download the Xenoarchaeology PDF here. Links to other sites will be forthcoming.

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This week we finish up part 6 of our new magic design sessions.

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this week we continue to examine what we think would be the best magic system.

 

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This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.

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This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.

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This week we finish part 5 of our design of the best new Magic system.

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