Episodes

Sunday Mar 20, 2011
Episode 62: Gender Issues with Jess Hartley pt 2
Sunday Mar 20, 2011
Sunday Mar 20, 2011
We conclude our inteview with Jess Hartley, rpg developer and blogger, about how gender does and doesn't affect adventure design and character development. We had a great time. Thanks again Jess for being such a great guest.

Sunday Mar 06, 2011
Episode 60: Anti-heroes pt 2
Sunday Mar 06, 2011
Sunday Mar 06, 2011
We continue our discussion of anti-heroes. This week we concern ourselves with GM difficulties and how they work in different campaigns. This ran shorter than expected. Next week we will have full hour of an special guest.

Sunday Feb 27, 2011
Episode 59: Antiheroes part 1
Sunday Feb 27, 2011
Sunday Feb 27, 2011
We explore what defines an antihero. We look at how he or she interacts with other characters, with lots of examples from movies and other games. This is part 1. Part 2 concludes next week.

Monday Feb 21, 2011
Episode 58: Bulletproof Cover Identities
Monday Feb 21, 2011
Monday Feb 21, 2011
This week we examine how to build, maintain, and rescue a cover identity in an exploration or investigation game such as Fringeworthy, Bureau 13, Call of Cthulu, Shadowrun, Cyberpunk or others of the many genres that support this kind of play.

Sunday Feb 13, 2011
Episode 57: Fringeworthy In Star Wars 2
Sunday Feb 13, 2011
Sunday Feb 13, 2011
We continue our discussion led by Jay on adding Fringeworthy to your Star Wars campaign. Then we continue to a Bureau 13 segment where we show how you can use banes to even the playing field with the creatures you hunt without having to resort to supernatural team players such as Mages, Psionicists, or Vampires.

Monday Feb 07, 2011
Episode 56: Fringeworthy in Star Wars
Monday Feb 07, 2011
Monday Feb 07, 2011
This is the first part of our exploration of adding Fringeworthy to Star Wars while keeping all that makes Star Wars awesome.

Monday Jan 31, 2011
Episode 55: Super Tech
Monday Jan 31, 2011
Monday Jan 31, 2011
This week we have a full Fringeworthy episode, but we are really talking non-game specific about what super tech is and how it might appear in your games. This is another episode that was found hiding on my hard drive for nearly a year so the sound quality isn't to our current standards. Please forgive. Links for this episode: Indistinguishable from Magic by Robert L. Forward Puppeteer General Products hulls by Larry Niven

Tuesday Jan 18, 2011
Fringeworthy Actual Play: Gutter Skypes episode 079
Tuesday Jan 18, 2011
Tuesday Jan 18, 2011
The Gutter Skypes finish their run of Fringeworthy Actual Play. Thanks to all the gang, especially Mark Kinney of All Games Considered for being the GM. They do go over the comments that they have collected during this run so you might find some illumination there. The actual FW session starts at 01:11:10

Sunday Jan 16, 2011
Episode 53: Listener Questions
Sunday Jan 16, 2011
Sunday Jan 16, 2011
This week we talk about what a great show is the Fringeworthy Actual Play done by the Gutter Skypes. We also talk about upcoming convention demos. Then on to listener questions. Trav's co-host on Dementia Radio has a lot of Fringeworthy questions for John and Bruce to tackle. Sit back and we delve into the hidden reaches of the Fringeworthy: The first and best transdimensional roleplaying game.

Tuesday Jan 11, 2011
Gutter Skypes Fringeworthy Actual Play #5
Tuesday Jan 11, 2011
Tuesday Jan 11, 2011
this is the official link to the next episode of the Gutterskypes Fringeworthy actual play sessions. Those of you who use Itunes have already gotten this as episode 52: sources of inspiration where Itunes is pulling down the wrong file. A file that until now didn't even exist in our library (cue twilight zone music). So the universe wants you to listen to this file, loyal fans :)