Episode 530: Finding Termehlern Engineers part 2

August 23rd, 2020

Where do you find one when you need one

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Episode 529: Finding Termehlern Engineers part 1

August 16th, 2020

Where do you find a engineer when you want one?

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Episode 519 - Fighting the Coptics with D&D part 2

June 7th, 2020

This week we finish our discussion (for now) of how to stop a high tech alien force from taking over a world that uses magic.

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Episode 518: Fighting the Coptics with D&D part 1

May 31st, 2020

This week we begin exploring how to stop a powerful imperialistic Fringe civilization from taking over the Pathways.  In this case using the D&D magic world, Faerun.

 

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Episode 517: Is the Termehlern/Mellor war really over? part 2

May 24th, 2020

This week we finish our discussion of whether the Fringeworthy Termehlern/Mellor war is really over or if Earth Prime is just in a remote area from it.

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Episode 516: Is the Fringeworthy Commonwealth/Mellor War really over? part 1

May 17th, 2020

This week we discuss whether the Fringeworthy Termehlern/Mellor war is really over or if Earth Prime is just in a remote area from it.

 

This applies to a lot of games where there was a long lost war or apocalypse and everyone is still recovering from it.  Doe the specter of those terrible powers still hang over the heads of civilization?  Or are the Mellor just boogey-men to scare offspring into good behavior?

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Episode 515: Bureau 13 / Fringeworthy Trading part 2

May 10th, 2020

This week we concentrate on what Fringeworthy has to offer Bureau 13

We've talked before about trading between the high tech Fringeworthy and another world but this is an opportunity to add to the Bureau 13 lore and also talk about trading Tech for Magic.  Both Fringeworthy and Bureau 13 world are high tech but in different ways.  That's what's makes the deal so interesting.

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Episode 514: Bureau 13 / Fringeworthy Trading part 1

May 3rd, 2020

This week we talk about what Bureau 13 has to share with Fringeworthy and vise verse.

We've talked before about trading between the high tech Fringeworthy and another world but this is an opportunity to add to the Bureau 13 lore and also talk about trading Tech for Magic.  Both Fringeworthy and Bureau 13 world are high tech but in different ways.  That's what's makes the deal so interesting.

 

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Episode 509: Gaming in a Biological Apocalyse and Rogue 417

March 29th, 2020

This week we finish our review of Tri Tac Games product Rogue 417, a campaign setting in a biological post apocalyptic world that is chillingly on point for the Covid 19 disaster even though it was first published in the 1980's

 

If you are listening to these episodes out of order, right before the credits there is a Travcast bonus of how to game in a biological holocaust and still survive.

 

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Episode 508: Gaming in a biological post apocalyptic world and Rogue 417

March 22nd, 2020

This week we review an early product by Tri Tac Games that is especially relevant as we try to survive Covid-19.

Wait til the end to hear a bonus Travcast Rant on how gamers need to protect themselves and still game.

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