Episode 147: Playing the Monsters

November 25th, 2012

This week we followup on a very early episode where we laid out the best supernatural creatures to add to a bureau 13 team.  In this segment we talk about making sure the monsters are played in all their inhumanity, not just a pc in a rubber suit.

Next week we conclude this episode.

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Episode 146: We lost Earth!

November 18th, 2012

This week we take a sober look at what losing your planet means to your campaign.  While this can be a campaign ender, it can also provide the fresh start you might be looking for.

While we discuss this in the context of the interdimensional exploration game, Fringeworthy, this topic is germaine to almost any game and campaign.  What happens when the characters are cut off from all that they know and love?

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Episode 145: Bureau 13 Training Missions Part 2

November 11th, 2012

This week we finish our discussion of sample missions that can be used to evaluate your Bureau 13 team's effectiveness.

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Episode 144: Phobias pt 2

November 4th, 2012

This week we finish our discussion of phobias, character or player and how they can and should affect your game.

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Episode 138: Time to Die?

September 22nd, 2012

This week we step back from the trenches and catch a load of shrapnel as we discuss Character Deaths:  When is it okay for a character to die.  What kind of deaths are meaningful.  What kind of campaigns support memorable character deaths. 

We have Erik Spahr from the TravCast visiting this week as well.

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Episode 137: Tangents, Backstories, and Side Quests

September 16th, 2012

this week we are distracted by all the things that take us away from the main quest line.  What are these things and can we eat them?  "SQUIRREL!"

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Episode 129: Troublesome Characters pt 3

July 22nd, 2012

This week we finish our 3 part episode on Troublesome Characters, part of our "Saying Yes" series.  This week Bruce has Scratch, an urban tribal character who, while intensely communicative, is almost impossible to easily understand.  How to integrate someone who defys normal social conventions and appearances?  Listen and comment.

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Episode 128: Troublesome Characters pt 2

July 15th, 2012

We continue with our xbox matchmaking.  No seriously we are talking again about characters that are worth playing but don't integrate well with other characters.  This week Robert (Trav) brings us a military jock who just can't stand scientists and brainy types - a tough mix with Fringeworthy adventurers and other games with strong tech aspects.

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Episode 127: Troublesome Characters pt 1

July 8th, 2012

This week start our journey with some hard to handle characters.  Troublesome characters are those who don't fit well into a party but have something that makes them worth playing.  We start off with John's character:  the friendly sociopath.  Not to be topped, Peter follows with a cannibal.  That right.  Sweet dreams everyone.

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Episode 114: Mellor in the Late Campaign fixed

April 11th, 2012

Sorry folks but when you edit 8 simultaneous tracks, you occasionally make a mistake.  I've removed the duplicated audo so this is the better version.

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