Archive for the 'character development' Category

This week we finish our discussion of phobias, character or player and how they can and should affect your game.

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This week we step back from the trenches and catch a load of shrapnel as we discuss Character Deaths:  When is it okay for a character to die.  What kind of deaths are meaningful.  What kind of campaigns support memorable character deaths. 

We have Erik Spahr from the TravCast visiting this week as well.

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this week we are distracted by all the things that take us away from the main quest line.  What are these things and can we eat them?  "SQUIRREL!"

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This week we finish our 3 part episode on Troublesome Characters, part of our "Saying Yes" series.  This week Bruce has Scratch, an urban tribal character who, while intensely communicative, is almost impossible to easily understand.  How to integrate someone who defys normal social conventions and appearances?  Listen and comment.

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We continue with our xbox matchmaking.  No seriously we are talking again about characters that are worth playing but don't integrate well with other characters.  This week Robert (Trav) brings us a military jock who just can't stand scientists and brainy types - a tough mix with Fringeworthy adventurers and other games with strong tech aspects.

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This week start our journey with some hard to handle characters.  Troublesome characters are those who don't fit well into a party but have something that makes them worth playing.  We start off with John's character:  the friendly sociopath.  Not to be topped, Peter follows with a cannibal.  That right.  Sweet dreams everyone.

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Sorry folks but when you edit 8 simultaneous tracks, you occasionally make a mistake.  I've removed the duplicated audo so this is the better version.

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This week we return to the Mellor, those loveable homocidal shape changers who live to bite off your character's head.  How are encounters with them different in the late campaign?  Do they even have a place without nerfing them?  Can "cured" infected mellor be player characters?   We delve into roles that only experienced characters and players can pull off and what should be the cost of attempting a path of redemption.

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This week we try to wrangle those pesky uber npc characters that you have to have for one reason or another, but they try to steal the spotlight from the real stars:  your characters.  How to rein them in by design and practice.  Why have them at all?

Blix took the week off so we'll see him next week.  But Trav, John, and Bruce have plenty for you.

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This week we finish our discussion about how to play Super Rich characters in your games, how they can transform a game, support the party, and generally bring the awesome.

Then we have a special segment where we detail most of the gencon 2012 sessions in Indianapolis.  Plus for no additional charge, we have an interview with Richard Tucholka detailing his new releases scheduled for Gencon, including the very first Canadian space rpg!

How can our prices be this low?  Then get this:  Richard Tucholka will personally be running 2 game sessions at Gencon.  Be one of the lucky ones to get into his game sessions.  They will knock your socks off!

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