Episode 630: Handling missing players part 2

August 7th, 2022

This week we offer tactics to both encourage players to attend regularly and how to prevent abuse of those characters while the player is away.

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Episode 629: Handling Missing Players Part 1

July 31st, 2022

This week we begin our probe of how to handle player absence, temporary or permanent.  What it means to the game and what is a fair way to treat both the character and the player.

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Episode 620 Campaign Pitch and Session 0 part 2

May 29th, 2022

this week we finish our investigation of how to pitch a new campaign to your group without ticking off the gm

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Episode 619 Campaign Pitch and Session 0 part 1

May 22nd, 2022

This week we talk about how to pitch a campaign to your players and the pitfalls therein

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Episode 618 First Time Campaign Creation part 2

May 15th, 2022

Perky Goth brings us to the grand conclusion of creating a new campaign

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Episode 617: First Time Campaign Creation pt1

May 8th, 2022

This week we are joined by Perky Goth to discuss the ins and outs of campaign creation of her Mazeworld property

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Episode 614 Dealing with New Power Centers Part 2

April 17th, 2022

This week we finish our exploration of how to deal with the discovery of a competing organization or a people who will be real competition (maybe deadly competion) in the future.

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Episode 613 - Dealing with New Power Centers Pt 1

April 10th, 2022

Great for all your adventuring rpgs.  What happens when you meet a group that will be real competition for your future endeavors?

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Episode 595: Gaming on the Frontier - Getting Players to use equipment part 2

November 28th, 2021

This week we finish our attempt at giving players and gms reasons and tactics to use all the unique equipment in the game instead of either ignoring those resources or everyone using the exact same loadout.

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Episode 594: Gaming on the Frontier - Getting players to use equipment part 1

November 21st, 2021

This week we begin our attempt at giving players and gms reasons and tactics to use all the unique equipment in the game instead of either ignoring those resources or everyone using the exact same loadout.

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