Episodes

Sunday Jul 10, 2011
Episode 78: Solo Campaigns part 2
Sunday Jul 10, 2011
Sunday Jul 10, 2011
This week we finish our discussion of solo campaigns where there is just a single player and GM and the player only plays one character. Success in this kind of campaign is fairly hard to achieve, yet many new players or GM's wishing to play a new game find themselve here. We give our best tips for successful character creation, equipment selection, and adventure design.

Monday May 02, 2011
Episode 68: The Big Bad
Monday May 02, 2011
Monday May 02, 2011
Who is the big bad of your game? Does he/she/it make the player gnash their teeth, froth at the mouths, and shake their fists? What are some examples of good big bad antagonists that really drive the story and the characters?

Monday Apr 18, 2011
Episode 66: Total Con Review pt 2
Monday Apr 18, 2011
Monday Apr 18, 2011
We continue our review of the podcast Blix recorded on Interdimensional Gaming at TotalCon.

Sunday Apr 10, 2011
Episode 65: Totalcon Podcast Review
Sunday Apr 10, 2011
Sunday Apr 10, 2011
Thanks again to Blix's friends at Totalcon for giving us so much to think about. We discuss their points and add our own perspectives. They suggested great enhancements to the game which we shall be developing in the future.

Sunday Mar 06, 2011
Episode 60: Anti-heroes pt 2
Sunday Mar 06, 2011
Sunday Mar 06, 2011
We continue our discussion of anti-heroes. This week we concern ourselves with GM difficulties and how they work in different campaigns. This ran shorter than expected. Next week we will have full hour of an special guest.

Sunday Feb 27, 2011
Episode 59: Antiheroes part 1
Sunday Feb 27, 2011
Sunday Feb 27, 2011
We explore what defines an antihero. We look at how he or she interacts with other characters, with lots of examples from movies and other games. This is part 1. Part 2 concludes next week.

Monday Feb 21, 2011
Episode 58: Bulletproof Cover Identities
Monday Feb 21, 2011
Monday Feb 21, 2011
This week we examine how to build, maintain, and rescue a cover identity in an exploration or investigation game such as Fringeworthy, Bureau 13, Call of Cthulu, Shadowrun, Cyberpunk or others of the many genres that support this kind of play.

Sunday Jan 23, 2011
Episode 54: Bureau 13 Supernatural team members
Sunday Jan 23, 2011
Sunday Jan 23, 2011
This week we discuss the optimum Bureau 13 team composition. How many supernatural creatures should be in it? Is there an advantage to mixed teams?

Thursday Jan 06, 2011
Tri Tac Games at Conquest NW 2011!
Thursday Jan 06, 2011
Thursday Jan 06, 2011
Hi folks! This is to let you know that I'm going to be running two Tri Tac Games at Conquest NW 2011, on January 22. Conquest NW 2011 is being held at the Doubletree Hotel near the SeaTac Airport: Doubletree Hotel SeaTac Airport 18740 International Blvd. Seattle, WA 98188 Phone: (206) 246-8600 The first game is Fringeworthy using the Savage Worlds rules: FR-266 9:00AM Victoria - Victorians by John Reiher, Jr, Savage Worlds Fringeworthy, 4.5 hrs, 6 players, Game, Kids, Characters/Armies provided You work for the United Nations InterDimensional Agency. You are part of the InterDimensional Exploration Team. You are on a survey of portals to other worlds and you find that a portal that was supposed to be locked down is open! When you pass through the portal you find a steam powered vehicle inside a cavern! You have to find out what's happening and where the owners of the strange vehicle went to. The second is a Bureau 13 Savage Worlds adventure: JR-278 4:30PM The Legend of Hobbs House by John Reiher, Jr, Savage Worlds Bureau 13, 4.5 hrs, 6 players, Game, Some gaming, Characters/Armies provided Hobbs House is a well kept, old Victorian, nestled in what was once the posh section of Seattle in the 1910s, but the neighborhood fell into decline during the Great Depression. Hobbs House was once the home of one Doctor Capability Hobbs. Dr. Hobbs had become both a spiritualist and a scientist. A man who had peered deep into the world of the supernatural. And it peered back. Dr. Hobbs disappeared in 1915 and never returned. The Hobbs Trust kept up his house and maintained the yard… that is until the last recession, and sinking the Trust’s investments into a fund ran by a certain Bernie Madoff. And now the new owner wants to update it, but there are problems. Rumors of ghosts and demons abound in the neighborhood. And that’s where you come. You work for Bureau 13, and the supernatural is your business. And Hobbs House is calling you. I hope to see all of our fans there!

Saturday Dec 25, 2010
Tri Tac Games Christmas Episode 2010!
Saturday Dec 25, 2010
Saturday Dec 25, 2010
Merry Christmas to all our fans! In this episode we talk about how Christmas is observed and celebrated in our games:
- Fringeworthy
- Bureau 13: Stalking the Night Fantastic
- Incursion
- Hardwired Hinterland

