Archive for the 'Bureau 13' Category

When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.

 

 

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We continue to create the perfect magic system. We ask the question "How do you acquire magic spells and cast them?". Listen in as we find out!

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We continue our quest to create the perfect magic system. The question before us is, "Where do spells come from?", and we do our best answer that.

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This week we continue part 2 of our second development session of the new magic system.

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This week we continue to develop our magic system that has all the aspects we like.

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This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.

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This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.

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This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse.  When he visits British Empire Prime he is abducted by the Mad Monk himself. Can the Fringeworthy rescue him? What sort of problems will get in the way? And what about a certain consultuing detective? Adventure awaits!

Have a very Merry Christmas!

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This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse.  And who are you gonna call? Fringeworthy! Your team becomes Santa's Little Helpers!

What could go wrong?

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St. Nicholas ©2016 Ben Hatke

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This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.

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