Episode 72: Saying Yes

May 30th, 2011

This week we explore the concept of always trying to say yes to whatever another player might want to do in a game.  Whether GM or Player we should always support each other's most creative efforts.  However there are some dangers to avoid, and we talk about that too.

This starts our summer season where the episodes will intentionally be only 1/2 hour in length.  With all the conventions and family obligations of the summer months we can't get together as often to record as we can the rest of the year.  We hope we will be able to provide enough content to satisfy our loyal listeners.

Please let us know how we are doing.  Especially please comment on our various forums, web pages, and facebook with any questions about any game we produce.  We will answer them there and in a podcast as soon as possible.

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Episode 71: Props part 2

May 22nd, 2011

This week we finish our discussion of props, sound, gaming environments, and a lot of other factors that can lift your gaming experience to new heights.

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Fringeworthy at Timegate 2011

May 22nd, 2011

Sunday May 29th, I will be running a FW demo at Timegate in Atlanta, GA at 2 PM

For more information please visit the TimeGate website:


Timegate is a wonderful small Dr Who and Stargate convention.  They have wonderful, accessible guests and lots of programming.  And they now have Fringeworthy!

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Episode 70: Props pt 1

May 16th, 2011

We have a lengthy interview with RPG dramatist Andre Krupa about using props, lighting, sound and more to make your adventures pop.  This week we have the first part with an hour long episode next week finishing it up.

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Episode 69: The Big Bad pt 2

May 8th, 2011

We continue our discussion of the big bad focusing on Tri Tac's much unappreciated gem: Beach Bunny Bimbo's with Blasters.  Also we discussion Stellar Games: Night Life, A.C.E and A.C.E Supers

Stellar Games products are available through Tri Tac Games.

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Episode 68: The Big Bad

May 2nd, 2011

Who is the big bad of your game?  Does he/she/it make  the player gnash their teeth, froth at the mouths, and shake their fists?  What are some examples of good big bad antagonists that really drive the story and the characters?

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