Archive for the 'Special Feature' Category

This week we continue celebrating our 300th episode by talking about what inspires us in our gaming.  Then we kick off our discussion of how to detect a time travel incursion in Bureau 13 (or any other game).

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It's the Tri Tac Games Podcast 300th Episode!
We finally made episode 300.  Its been a run of over 6 years.  We feel proud of our accomplishment and hope you also agree that we've brought to the awesome to you our listeners.  This week we being our look back and forward regarding the Tri Tac Games Podcast.
300Episodes.jpg

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Trav and Bruce went to Gencon and had a great time with Steve Wollet.  We talk about what we saw and how Tri Tac Games were awesome there.

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This week we finish our review  of Tri Tac Games newest product:  Huradicator:  the machine wars!

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This week we begin to review Tri Tac Games newest product:  Huradicator:  the machine wars!

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We continue to try to get to the Brass Monkey Ball.  And there will be blood.  Oh Yes.

Please visit the folks at Bully Pulpit games to check out Fiasco!
You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage

John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and decided to try it out.  We had a great time and we think it's entertaining.  Let us know if you agree.

On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out Fiasco!
You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage
Sorry about some of the audio quality.  I was overloading my microphone and nobody told me so it is a little distorted.  

This week we tried an experienent.  4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host.  The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don't do facebook.  Hope you like them.

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This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.

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This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.

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