Archive for the 'Worldbuilding' Category

This week we begin our discussion of what makes a western and what works in a roleplaying game.

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This week we finish offering examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths.  Trav presents his power center:  the Kanedians.

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This week we continue to offer examples of civilizations or powerful groups your IDET explorers may run into on the Fringepaths.

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this week we return to our discussion about fringeworthy power centers:  other cultures on the Fringepaths that IDET may have to challenge.  Each host presents his example of a power center and how IDET will have to deal with it.

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This week we conclude our visit with the Norlanders:  A viking culture that was the only one left after a plague eliminated all the rest of the cultures on the planet south of them.


Be watching next week for our Christmas episode!

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Your faithful editor had a back injury last week so I've not been able to edit the podcast as I would like.  So again a short episode with not much editing.  I'm better now and the episode on sunday should be back to the normal length and quality.

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Sorry about the delay and the short episode.  I hurt my back this weekend and couldn't edit as much as I would like.  I'll make it up on the closing part.


This week we talk about another Fringeworthy player character race, the Norlanders.  They are the decendants of the northern tribes that were the only survivors of a world wide plague.  
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This week we continue with our guest Jay Libby of DillyGreenBean Games to find what is so awesome about cyberpunk.


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This week we take a break from Bureau 13 revelation to talk about a very hot setting right now:  Steam Punk.  How to create the look and feel of steam punk in whatever game you play.

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This week we conclude our series on setting up a colony in the Fringeworthy game.  We discuss why colonies would be established at the perimeter of IDET controlled space and what are the responsibilities of the Exploration teams to colony members.

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