Episode 94: Adventuring During Disasters pt 2

This is part of our continuing series on Adventuring during a disaster.

This week we dig in and Blix leads us on an exploration of tornadoes, hurricanes, and all matter of storms. 

Then John continues with the grand daddy of rock and roll, Earthquakes, tsunami, mudslides, and more.

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Episode 93: Adventuring during a Disaster part 1

This week we begin our 3 part discussion on creating and running adventures whose settings and plot include a disaster.

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Episode 88: Being a Trader pt 1

This week we begin our discussion on being a trader in your campaign.  What benefits there are to the role of a trader.  What are some of the better kinds for various purposes.  What are the dangers and pitfalls to avoid.

This week episode is 1/2 hour to complement episode 87 which was also just a 1/2 hour.  Next week we finish with a full hour long episode.

Links for this episode:

Pocket Stop: Simon Of Vandenburg's Essential Goods

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Episode 82: Swim Suit Edition

This week we take off for the beach.  Jay Libby joins us for a romp across the sands as we cast off our preconceptions on what an adventure should be and soak in the inspiring rays of the sun.  We scrunch our toes in the conundrum of whether our characters are ever off the job and can enjoy a golden afternoon with their worst enemy.

So belly up to the bar and order an unbrella drink on us

Show Notes:

What kind of adventures would be interesting if they occured on or near the beach?  

What adventures already exist from various sources that use a beach as a center piece?  

  • beach bunny bimbos with blasters
  • shadow over insmouth
  • any D-day adventure
  • pirates
  • thunderball
  • dr No
  • sea hunt
  • blood beach
  • club paradise
  • horror of party beach
  • Thunder in paradise    

Beach associated locations:

  • art gallery
  • amusement park
  • aquarium
  • cannery
  • marina
  • outlet for storm drain
  • aquatic arcology
  • hotel strip
  • hot dog stand  

Danger Island -- A Mock Horror Adventure for GURPS(tm) http://www-personal.umich.edu/~superman/JPK/APA-Best-of/Danger-Island.html  

What kind of equipment would you still be wearing, carrying if you were in a swimsuit at a beach?  What kind of contingencies would you set up?   

  • shoulder bag with additional gear and/or 13th pocket.  This shoulder bag goes over the back with strap across chest which provides storage but wearer can swim and run normally - hands free
  • submerged gear
  • buried gear
  • remote delivery gear
  • remote control seeking vehicles (big tire not hover)  

swim suits: 

  • string,
  • athletic bikini,
  • one piece,
  • triathelon, wet suit  

string - any suit that is designed primary for legal modesty and to draw attention to body attributes.  Does not limit mobility except for modesty reasons.

athletic bikini - bare midriff with good support and good sand protection one piece - best support, skin coverage while still showing off body lines

triathelon - designed to be used in or out of water with thigh to neck skin coverage.  Provides support for additional equipment.  Maximum legal protection

Wet suit - maximum thermal protection.  best non-magical threat protection that doesn't raise too many eyebrows.  Hot out of water.  Limits mobility  

Why Sun tan lotion is your best friend

  1. Should not be used to protect skin in rpg - burns not fun
  2. Can be used to write message
  3. both a physical and social lubricant  
  4. bonus to wriggling out of bonds (escape artist) or grapple checks  
  5. bonus to sliding  
  6. bonus to chemical or burning material spray  
  7. can be used as a social ice breaker and then used to distract  
  8. minus to hide  

bureau 13: 

  • watch (waterproof),
  • cell phone (kirilean detector),
  • c4 tennis shoes,
  • bureau lighter,
  • 13th pocket

Fringeworthy: 

  • comm link
  • watch
  • high tension cord
  • knife

it is always good to keep some cord on you.  Can be worn as a belt or strap for bag.  

Do you ever assume you are off the clock?  Would you share a tray of umbrella drinks with Mathias Bolt for just one golden afternoon?  

  1. all off the clock - dress for show
  2. most off the clock - off dress for show but with good shoes,
  3. on the clock should wear triathelon suit and carry bag with additional equipment. 

How does it change the threat level if the big bad is also in a swim suit (note Cthuthu in a swim suit is the ultimate no change in threat level)?   How does it inform the adventure and your tactics when you are in a highly visible, populated, and possibly congested area?

What impromptu equipment can you find on the beach?

  • propane tanks for explosives
  • tiki torches and fuel for splash weapons and flame thrower
  • tiki torch holders make nasty spears
  • rocks in towel makes a sling or a bunch makes a club
  • kevlar covered rescue floats for shields
  • electrical devices for shocking
  • Life Guard med kit for first aid
  • beach patrol atv for mobility, attacking and fleeing
  • Jet Ski with tow rope for clotheslining aquatic foes - maybe grab and pull on land?
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Episode 77: Solo Campaigns part 1

This week we explore how to make a campaign successful if you only have a single player who only wants to run a single character.  This informs the campaign from character design to adventure creation.  Naturally you should also review our series:  Packing for Success that was published in the early days of this podcast.  While we concentrate on Fringeworthy, these issues will be similar no matter what game you are playing.

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Episode 58: Bulletproof Cover Identities

This week we examine how to build, maintain, and rescue a cover identity in an exploration or investigation game such as Fringeworthy, Bureau 13, Call of Cthulu, Shadowrun, Cyberpunk or others of the many genres that support this kind of play.

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Episode 41: Tri Tac Games Podcast #1

We start our new format of Fringworthy and other Tri Tac Game products.  First we tell you how to find out important intel from the other side of the Fringeworthy portal without having to risk your all too tender flesh. 

Then we do an intro to Bureau 13, how it fits with Fringeworthy, and how it compares to other modern supernatural rpgs.

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Episode 36.5 Exploring Ancient Japan pt 2

We continue to explore the possibility of adventuring in Japan in the 5th to 11th centuries.  We list a number of helpful reference books for this time.

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Episode 36: Adventuring in Ancient Japan

Adventuring in the past:  Japan from 5th to 11th century. 

Blix takes us on an journey to the beginnings of Japanese history and culture - before the samurai.  Here you will find powerful emperors, strong men of the mountains, ninja, and maybe a cappa or two.

02:20 - What no Samurai!?

02:40 - Shifting from tribes to cities.

04:19 - How to get along and fit in with the people of this time.

10:20 - Honor, Buddhism, and Bushido.

11:20 - The seat of power.

12:45 - The Golden Age of Japan.

14:25 - Ninjas and politics.

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Episode 23: Air vehicles

This week we turn our eyes skyward as wondrous vehicles fill the heavens with explorers no doubt.  Join us as we discuss the best vehicles for exploration and travel.

 

0:00 types of vehicles --exploration --long distance --bad land or water access

3:30 surveillance -- drones -- balloons -- limits of drones and how to surmount them.

10:30 Powered Parasails and Powered Hang gliders.

16:30 The personal Jet wing - Yves Rossy: Rocket Man

17:15 Jet packs historically, earlier FW editions, and possible workable jet packs

24:45 When things go wrong - Ballistic Parachute

25:40 Wing Suits mention - we discussed these extensively in the Fringe Vehicles podcast

28:30 Aircraft - Fixed Wing

32:45 Lighter than air ships

Non-rigid

Goodyear Blimp

Semi-rigid

The current feasible limit for air ship cargo is 450 tons.  However there are no existing airships that can carry this amount.

Rigid

39:15 Supertech Airship

Vaccuum lift airship

Tarzan at the Earth's Core 41:30 Hot lift Airship Aerogel

43:15 Airship in action in FW adventure

46:15 Why long range vehicles have to be big

48:30 What kinds of airplanes have proven durability Douglas DC-3 C-130 Hercules

50:45 How to maintain aircraft - does it take a village? -- roll out airstrip

55:00 Some worlds just love airplanes --Thunderbirds --Crimson Skies -- Tale Spin --Bushwacking --Northern Exposure

59:15 Helicopters

01:03:00 Blue Sky vehicles

--Mecha --Dragons --Dinotopia --Gor --Wind Whales of Ishmael --Banshees of Avatar --Brooms --Flying Carpets --Celestial Matters --Integral Trees --human powered flight

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