This week we begin our 3 part discussion on creating and running adventures whose settings and plot include a disaster.
Archive for the 'Survival' Category
This week we begin our discussion on being a trader in your campaign. What benefits there are to the role of a trader. What are some of the better kinds for various purposes. What are the dangers and pitfalls to avoid.
This week episode is 1/2 hour to complement episode 87 which was also just a 1/2 hour. Next week we finish with a full hour long episode.
Links for this episode:
This week we take off for the beach. Jay Libby joins us for a romp across the sands as we cast off our preconceptions on what an adventure should be and soak in the inspiring rays of the sun. We scrunch our toes in the conundrum of whether our characters are ever off the job and can enjoy a golden afternoon with their worst enemy.
So belly up to the bar and order an unbrella drink on us
What kind of adventures would be interesting if they occured on or near the beach?
What adventures already exist from various sources that use a beach as a center piece?
- beach bunny bimbos with blasters
- shadow over insmouth
- any D-day adventure
- dr No
- sea hunt
- blood beach
- club paradise
- horror of party beach
- Thunder in paradise
Beach associated locations:
- art gallery
- amusement park
- outlet for storm drain
- aquatic arcology
- hotel strip
- hot dog stand
Danger Island -- A Mock Horror Adventure for GURPS(tm) http://www-personal.umich.edu/~superman/JPK/APA-Best-of/Danger-Island.html
What kind of equipment would you still be wearing, carrying if you were in a swimsuit at a beach? What kind of contingencies would you set up?
- shoulder bag with additional gear and/or 13th pocket. This shoulder bag goes over the back with strap across chest which provides storage but wearer can swim and run normally - hands free
- submerged gear
- buried gear
- remote delivery gear
- remote control seeking vehicles (big tire not hover)
- athletic bikini,
- one piece,
- triathelon, wet suit
string - any suit that is designed primary for legal modesty and to draw attention to body attributes. Does not limit mobility except for modesty reasons.
athletic bikini - bare midriff with good support and good sand protection one piece - best support, skin coverage while still showing off body lines
triathelon - designed to be used in or out of water with thigh to neck skin coverage. Provides support for additional equipment. Maximum legal protection
Wet suit - maximum thermal protection. best non-magical threat protection that doesn't raise too many eyebrows. Hot out of water. Limits mobility
Why Sun tan lotion is your best friend
- Should not be used to protect skin in rpg - burns not fun
- Can be used to write message
- both a physical and social lubricant
- bonus to wriggling out of bonds (escape artist) or grapple checks
- bonus to sliding
- bonus to chemical or burning material spray
- can be used as a social ice breaker and then used to distract
- minus to hide
- watch (waterproof),
- cell phone (kirilean detector),
- c4 tennis shoes,
- bureau lighter,
- 13th pocket
- comm link
- high tension cord
it is always good to keep some cord on you. Can be worn as a belt or strap for bag.
Do you ever assume you are off the clock? Would you share a tray of umbrella drinks with Mathias Bolt for just one golden afternoon?
- all off the clock - dress for show
- most off the clock - off dress for show but with good shoes,
- on the clock should wear triathelon suit and carry bag with additional equipment.
How does it change the threat level if the big bad is also in a swim suit (note Cthuthu in a swim suit is the ultimate no change in threat level)? How does it inform the adventure and your tactics when you are in a highly visible, populated, and possibly congested area?
What impromptu equipment can you find on the beach?
- propane tanks for explosives
- tiki torches and fuel for splash weapons and flame thrower
- tiki torch holders make nasty spears
- rocks in towel makes a sling or a bunch makes a club
- kevlar covered rescue floats for shields
- electrical devices for shocking
- Life Guard med kit for first aid
- beach patrol atv for mobility, attacking and fleeing
- Jet Ski with tow rope for clotheslining aquatic foes - maybe grab and pull on land?
This week we explore how to make a campaign successful if you only have a single player who only wants to run a single character. This informs the campaign from character design to adventure creation. Naturally you should also review our series: Packing for Success that was published in the early days of this podcast. While we concentrate on Fringeworthy, these issues will be similar no matter what game you are playing.
This week we examine how to build, maintain, and rescue a cover identity in an exploration or investigation game such as Fringeworthy, Bureau 13, Call of Cthulu, Shadowrun, Cyberpunk or others of the many genres that support this kind of play.
We start our new format of Fringworthy and other Tri Tac Game products. First we tell you how to find out important intel from the other side of the Fringeworthy portal without having to risk your all too tender flesh.
Then we do an intro to Bureau 13, how it fits with Fringeworthy, and how it compares to other modern supernatural rpgs.
We continue to explore the possibility of adventuring in Japan in the 5th to 11th centuries. We list a number of helpful reference books for this time.
Adventuring in the past: Japan from 5th to 11th century.
Blix takes us on an journey to the beginnings of Japanese history and culture - before the samurai. Here you will find powerful emperors, strong men of the mountains, ninja, and maybe a cappa or two.
02:20 - What no Samurai!?
02:40 - Shifting from tribes to cities.
04:19 - How to get along and fit in with the people of this time.
10:20 - Honor, Buddhism, and Bushido.
11:20 - The seat of power.
12:45 - The Golden Age of Japan.
14:25 - Ninjas and politics.
This week we turn our eyes skyward as wondrous vehicles fill the heavens with explorers no doubt. Join us as we discuss the best vehicles for exploration and travel.
0:00 types of vehicles --exploration --long distance --bad land or water access
24:45 When things go wrong - Ballistic Parachute
28:30 Aircraft - Fixed Wing
32:45 Lighter than air ships
The current feasible limit for air ship cargo is 450 tons. However there are no existing airships that can carry this amount.
39:15 Supertech Airship
43:15 Airship in action in FW adventure
46:15 Why long range vehicles have to be big
50:45 How to maintain aircraft - does it take a village? -- roll out airstrip
55:00 Some worlds just love airplanes --Thunderbirds --Crimson Skies -- Tale Spin --Bushwacking --Northern Exposure
01:03:00 Blue Sky vehicles
--Mecha --Dragons --Dinotopia --Gor --Wind Whales of Ishmael --Banshees of Avatar --Brooms --Flying Carpets --Celestial Matters --Integral Trees --human powered flight
This week we talk about all the different kinds of vehicles you can use for your land explorations from trucks to assault vehicles and more.
02:00 vehicles have to match the look of vehicles on the world or it will raise notice.
03:00 first recon use dirt bike
05:00 keeping motorcycles quiet (mufflers or electric engine) Issues with air powered bikes?
07:50 electrifying your electric bike or securing your bike
08:46 Segway across the prairies?
09:31 Don't forget mountain bikes
10:30 Emergency boost from electric motor on standard mountain bike
12:20 6 wheeled bug http://www.youtube.com/watch?v=T0wOyY4pEnQ
15:00 using bugs as crawlers
18:50 Larger vehicles (2 wheels means double axle) (for transport, recon, mobile home base)
21:30 armor on vehicles
22:00 The one and only Landmaster
26:30 Exploration vehicles don't have to be commercially feasible so cost isn't a factor.
29:00 Tehrmelern vehicles
30:00 Attack or rescue vehicles
bradley troop carrier
Desert Fast Attack Vehicles?
combat tactical vehicle
Bullet point article on Wizard site for creating stats for vehicles.
39:00 specialty vehicles
bridge building vehicle
road laying vehicle
water reclamation vehicle
43:45 antique vehicles can be found on time shifted alternates as new.
47:50 animal mounts still valid on worlds (not on fringe)
55:00 fuel substitutes for diesel engines.