Episode 17: Fringe enabled vehicles

March 7th, 2010

This week we do part 1 of our study of what options for vehicles that actually can work on the Fringepaths. (Links will be added soon!)

1:09 Introduction: Fringe enabled vehicles. The problems and pitfalls.

2:09 In the beginning, we talk about the history of vehicles on the pathways.

2.31 Bicycles: Mountain, Touring bikes. Why bikes are easy to use on the pathways. You can carry much more and tow trailers. We mention Modular bikes and custom built bikes.


6:12 The Human Car.


8:00 Converting a railway car for the Fringe paths.



10:33 Walking, the ultimate travel method.

13:20 Flywheel storage vehicles. Traditional Flywheels. High Tech Flywheels. Gyrobuses, electric power.


19:03 Compressed Air vehicles. The Air Car. The City Car.


24:48 Wind Powered vehicle: The Wing Sail Car. Air Currents on the Fringe Path. Vento Mobile.



30:26 Time to travel doesn't matter, unless it does. Especially when you're being chased by Fringe Pirates.

33:36 Flying to the portal. Using a Sail Plane glider to travel. Or, get a flying squirrel suit and fly like Superman!


45:41 Steam Power! Victorians use steam power to travel the pathways. Steam buses, steam lorries. The Victorians use a custom built vehicles. You need to recycle the steam otherwise you run out of water. Steam car in a day. The Stanley Steamer.


54:24 Gas powered turbines. Limitations of using them on the pathways.


Share | Download(Loading)

Episode 15: Protection - Packing for Success

February 21st, 2010

This week our hosts discuss how wearing the right protective gear can make all the difference in an encounter.  Straight armor and differences between systems is noted plus protective gear vrs hazards such as fire, noxious fumes, and nerve gas. 

We also discuss the best defense: a good offense - Weapons.  Each host lists his favorite weapon loadouts and why for both general exploration and mellor hunting.

00:01:30 – Equipment as feats that you can buy.

00:02:30 – How body armor works.

Chainmail shark suits. Kevlar. Dragon Armor

00:10:35 – Armoring your vehicle.

Armored Cars

00:14:00 – Other aspects of body armor.

00:16:00 – Armor Proficiency.

00:16:30 – Protection Against Gas

Personal oxygen,  John Varly, Mustard Gas, Nerve Gas

00:24:20 – Favorite Weapons of John Reiher.

AK47, Luger

00:26:05 – Favorite Weapons of Blix

Shotgun, Variable Rounds, M1911

00:28:15 – Favorite Weapons of Bruce Sheffer

.22 Machine GunCalico

00:30:15 – Specialty hi-tech rounds.

Electro Chemical Weaponry Frangible bullets.

00:35:00 – Blix talks assault weaponry.

FN P90

00:36:00 – What’s your weight load?

00:37:10 – John talks about the GE XM-214 Mini-Gun

00:39:50 – What about explosives?

Grenades, Pizio Electric

00:43:10 – 20mm and other big weaponry

20mm Rounds, Maxim Guns

00:46:00 – How would you defend your platform?

00:54:00 – What melee weapon do you prefer?

01:00:00 – What is your favorite Mellor hunting weapon?


A few more links…

D20 Modern Weapons Drive Thru RPG Guns Guns Guns


Challenge: How do you equip you characters for combat? Send us your weapon load and we’ll post it in the show notes or talk about it on an upcoming show!




Share | Download(Loading)

Episode 13: Less Than Lethal

February 7th, 2010

Less than Lethal.

This week we discuss less than lethal deterrants and attack methods.

Some good basic less than lethal links (LTL): USAF Summary, BZ Gas, Cs Gas, Tear Gas, Pepper Spray, Pole Capture, Electric Fence, Sound Deterrent, Net Gun, Bola, Concussion Grenade, Sticky Foam, Dart Gun, Flash Bang, Sting Ball, Water Cannon, Vortex Gun, LRAD, Smoke Grenade, Stink Bombs, Pepper Ammo, Taser Rounds, EMP Grenades


00:01:30 – The purpose for using LTL.

00:02:20 – What kinds of things might cause an unattended conflict?

00:04:40 – Is it legal to carry a weapon in the USA?

00:05:50 – What do you think the ramifications of killing someone are vs. using LTL?

00:07:40 – Characters who are opposed to killing.

00:08:40 – Fictional gas LTL weapons.

00:09:20 – Real world LTL gas weapons.

00:09:50 – LTL weapons to capture animals.

00:10:10 – Ability to take out guards/family to infiltrate without killing.

00:11:00 – LTL on an unsuspecting mellor.

00:14:17 – The effectiveness of LTL in D20.

00:16:10 – Using LTL devices on animals.

00:32:40 – Using LTL devices on big animals.

00:34:10 – Fringe pirates who use LTL weapons.

00:36:15 – LTL for stampede control.

00:41:50 – LTL vs. Humans.

00:47:15 – SciFi Riot Foam.

00:48:40 – Esper/Psionic LTL weapons.

00:49:30 – Weapons from Mystery Men.

00:50:50 – Thermal Guns.

00:52:15 – The “Brown Note” device.

00:52:50 – Magical LTL weapons.

00:54:00 – Stink Bombs, odor deterrent.

00:57:20 – Visual deterrent, plague disguise.

00:59:17 – Using a paintball gun with different ammo as a deterrent.

01:02:15 – Taser rounds for firearms.

01:02:45 – Using the old standard rock salt.

01:03:10 – LTL for supernatural creatures

01:03:40 – Specialty bacterial weapons.

01:06:00 – Nano LTL weapons.

01:06:30 – EMP rounds.

01:09:10 – Lightning Gun.

01:13:00 – Information bomb vs. robots.

Share | Download(Loading)

Episode 8: Packing For Success: Data Gathering

December 21st, 2009

Episode 8: Packing for Success – Data Gathering

In this episode we talk about the equipment needed for a successful data collection. We cover everything from the very first survey, to the first person transit, to long term data gathering. We go over a bunch of equipment you’re going to want to bring and we discuss some of the techniques you’ll most likely use.

01:40     Remote Sensing Devices

Remote Control Planes, Recon Balloons / Zeppelins, Weather Balloons.

04:40     Optics and Sensors

IR Sensors on cameras, Night Scope

07:20     Recording Equipment

Erdine Computer (IDET-LT-2013 Rugged Laptop)



DVD Burning Video recorders

09:30     Audio Data

Parabolic Microphone, Laser Bounce Microphones

11:10     Other Recorders

Radiation, Microwaves, Biological, Air Samples

15:10     The Role of Team 1 - Initial Data Gathering

Length of Stay, Initial Data Gathering, Path Breakers

21:15     Special Equipment for the First Portal Transit

Solar powered robot, wheel camera, Self Developing Film, Radiation Badges, Biological Dection

24:20     Locating Entry Point

Astronomical packages, figuring out time of day, Portable Satellite Rocket System

30:00     Infiltration

History Books, Newspapers, Library, Trash (Garbology)

33:10     Stuff people Forget About

Pencil & Paper, Shortwave Radio, Charcoal & Paper for Rubbings, Linesmen Climbing Gear, Dragging Harness, Stainless Steel Vacuum Bottles, Gyroscopic Shaver, Ziploc Sandwich Baggies, Titanium Scoop & Bottles, Mason Jars

Share | Download(Loading)

Episode 4: Packing for Success – Life Support & Surviving First Contact

November 9th, 2009

This week we have a bit of news and then we talk about tips for survival.

 In Part I of the show is about what to bring for life support on worlds that have already had an initial survey. We discuss what kind of equipment is important for surviving potentially hostile environments and we list several key pieces of equipment that will help you to this end.

 In Part II of the show we discuss the art of first contact. We mainly go over concepts of do’s and don’ts but we also cover some of the major pitfalls that one should consider before even stepping through the ring.

 01:24 More Fringeworthy Savage Worlds News

 04:40 Packing for Success Part I – Life Support: Keeping yourself healthy and sane

 06:37 Oxygen Air Tank

 08:40 Buoyancy Compensator

 10:40 Inspirational Texts

 15:10 Mini Hammock

 17:30 Magnesium Fire Starter & Fire Extinguisher

 19:00 Gloves

 20:43 Chainsaw

 24:40 Blix Reviews – RPGBomb.com

 25:35 Packing for Success Part II – Surviving First Contact

 31:56 Air Recon – Balloons & ROVs

 35:00 Feel Out Culture First

 45:30 Goal of First Contact

 51:35 Mellor Caution!

 55:10 Final Thoughts


Share | Download(Loading)

Episode 2: Communication Gear / Fringe Mail Service

October 25th, 2009

In this week's podcast we talk about packing for success! What sort of communication gear should your IDET team take with them on the pathways? Then we segue to a fan requested topic: The Fringe Mail Service! We talk about what a Fringeworthy Postman would do and why would you want one?

This week we're listing each topic by its time stamp so you can skip to your favorite bit with ease!

01:05  Print on Demand (POD) progress


01:55 Savage Fringeworthy update

04:06 Packing for Success - Communication

04:30 Ham radio and archaic crystal radios

07:00 sublingual comm units

08:29 homing beacons

09:12 portable wi-fi systems to control video and remote control

10:20 indelible inks and writing underwater

11:55 comm repeaters

12:25 vehicle mil-grade comm systems including datalink

13:35 keeping in touch with friends

16:00 creating custom/multi-capable equipment

21:15 Player Mail - Fringeworthy mail service?  Thanks James Buchanan!

22:55 Where do these mail carriers come from?

23:34 How soon could a service be established?

25:30 how far out will the service be provided?

26:11 who protects the mailmen?  What about Fringeweather?

27:45 what about the mellor?

28:40 postman also highway rescue?

29:00 working with worlds to provide equipment dumps and servicing

32:00 working with fringe allies (victorians, heavies, etc)

33:30 summary

Sorry about the tapping.  That was me.  Also we are having a few problems with popping.  We will try our best to remedy this in future shows. - Bruce

My Podcast Alley feed! {pca-36a00960aa3f2d6856aee47a420476b5}

Related links

Pony Express

Early Postal Systems

Share | Download(Loading)

« Newer Posts - Older Posts »