Archive for the 'Fringe Lore' Category

this week we examine the Fringeworthy world called Erde which has a large population of 1st Century Germans who have been transplanted to a virgin glacial world where they can develop isolated from their normal enemies and cultural contacts.

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This week we conclude our discussion on how to defeat the mellor invasion of Earth Prime.  We jump right into it after just a minute or so of review so you might want to listen to the first part again where we explained how quickly the mellor could create a massive assault force while undermining defense efforts with biological attacks and command replacement by mellor 4th columnists.

We concluded last time that after one month, there isn't any Earth Prime worth taking back.

We cover all the possible help you can get from the many worlds on the Fringepath that would be available in the middle campaign (-20 to + 20 nodes).    You, of course, may have many more worlds that your gm has added to your campaign that aren't part of our standard Fringe Map product.  We fully recommend that you use all the resources your GM will let you get your hands on.  The Mellor are that tough.

While we conclude that we will be continuing with a final, late campaign, example of EP taken over by the Coptics, Richard Tucholka has asked us to table that while he and Trav work out the details.  Sorry for the delay, but the final result will be awesome.

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This week we finish our discussion of what was life like during the very early years after the discovery of the Fringe Portal in the antarctic.

We discussion the construction of Hatsumi base,  political ramifications of the portal discovery,  contact with intelligent aliens, and contamination of Earth Prime and other worlds by unthinking actions of the early explorers and the Victorians.

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This week we return to our user questions.  What happened after the Fringe Portal was discovered in the Antarctic until the first expeditions ventured out onto the Fringepaths?

Turns out it was a political hotbed.  We discuss the initial construction of access to the portal as well as possible alternatives to Hatsumi base as a starting point for your campaign.

This is part one.  We will finish next week.  Please leave us comments and futher questions on our Facebook pages and especially a review at Itunes!

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This week we finish our latest batch of user questions.  We range all over the place including Bureau 13 for some Zombie and Vampire questions.  Hope you've enjoyed it.

Please leave us a positive review on Itunes or Facebook.

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This week we continue with another short question on the Blizniz.  Then we discuss a big question about what Mellor Society and destiny might be after a cure for the mellor madness is found.

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More questions from our fans to answer.  We start off with a Fringeworthy question about the Blizniz, the elephantine race with the prehensile trunk.  The amount of discussion about this race has been amazing, but they are a very different race.  I love all the possibilities that each GM can try since there isn't a lot of canon about this race.

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This week we finish our discussion of the Golden Horde, The Fringeworthy Alternate World where the dominant culture is descended from Gengis Khan, and what fun it would be to play one of the horde in your campaign.

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This week we explore putting a member of a member of the Mongol Empire in your exploring party for Fringeworthy.  As one of the alternate earths in Fringeworthy goes to where the golden horde conquered the world, this is very possible.  We explore the beginnings of such a culture and how that culture would clash with that of a 21st century viewpoint.

Also we want to remind everyone to sign up for our game sessions at Gencon Indy 2012.  We are having a huge presence this year with lots of slots, but they go fast so be ready to register on May 20th.  Information can be found at the Gencon Indy site at https://registration.gencon.com

go to find events.

Search under keyword Fringeworthy, Bureau 13, or Hardwired Hinterland

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This week we continue our exploration of the late campaign and how it is different from the middle and early campaign.

We are joined by Fringeworthy creator, Richard Tucholka for more previously unknown Fringe Lore.

Specifically we discuss those portals to Alternate Earths and Other Places that are not explored until the late campaign.  What makes them different?  Why wait until the late campaign?  How does advanced crystal use allow us more options and strategies.

If you've wondered why play a mature Fringeworthy campaign, this episode will give you all the reasons you need.

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