Archive for the 'character development' Category

This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play.  A little shorter but that's how it worked out in the segments.

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This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.

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This week we start our discussion of what is heroic play and why isn't there more of it in rpg games.

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This week we conclude our discussion on how to play characters who are a little or really, really insane.

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This week we conclude our discussion of introducing super powered characters into a Fringeworthy campaign.

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This week we explore finding that special someone outside of our own species.  This is very common in Bureau 13 and Fringeworthy.  But the road to true love doesn't stop being rocky when you find that person.  How will your union work out in practice?  Will the plumbing work?  Will you be accepted by your family, society, government?  Will your mate even have the same rights and protections under the law as you enjoy?

This episode is an explicit podcast:  We will be discussing adult subjects and adult situations, not that we will be using profanity.  If you suspect that this could be shocking or a sensitive subject for you, please give it a pass.  We will be returning to our normal nonexplicit episodes in 2 weeks.

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We conclude our discussion on how to best play the inhuman aspects of monsters in games, especially Bureau 13.

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This week we followup on a very early episode where we laid out the best supernatural creatures to add to a bureau 13 team.  In this segment we talk about making sure the monsters are played in all their inhumanity, not just a pc in a rubber suit.

Next week we conclude this episode.

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This week we take a sober look at what losing your planet means to your campaign.  While this can be a campaign ender, it can also provide the fresh start you might be looking for.

While we discuss this in the context of the interdimensional exploration game, Fringeworthy, this topic is germaine to almost any game and campaign.  What happens when the characters are cut off from all that they know and love?

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This week we finish our discussion of sample missions that can be used to evaluate your Bureau 13 team's effectiveness.

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