This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.
Archive for the 'campaign management' Category
This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.
This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
this week we examine the Fringeworthy world called Erde which has a large population of 1st Century Germans who have been transplanted to a virgin glacial world where they can develop isolated from their normal enemies and cultural contacts.
This week we conclude our series on setting up a colony in the Fringeworthy game. We discuss why colonies would be established at the perimeter of IDET controlled space and what are the responsibilities of the Exploration teams to colony members.
This week we return to our discussion on colonies. Lots more material to cover.
Sorry, but I've been slammed at work so I only have half an episode for you this week. We continue to discuss how to set up a colony and its issues, before heading off the reservation again.