Archive for the 'campaign management' Category

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This week we conclude our series on Xenoarchaeology in FTL:2448. We start with the Great Machines and the Not So Great Machines, various cultures and worlds, and end with Big Dumb Objects.

You can download the Xenoarchaeology PDF here. Links to other sites will be forthcoming.

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We continue our examination of Xenoarchaeology in the game FTL:2448. We talk about what you need to gather before you go on your mission, the types of ships that you'll encounter, and what to expect when you do your dig. Break out the camel hair brushes and trowels, as we dust off our finds for this episode!

Download the Xenoarchaeology Outline PDF here.

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This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.

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This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.

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This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.

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This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.

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This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.

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The team finishes their talk about how to make your game better using new resources. Everything from physical to virtual to multimedia to social media.


Subscribe to our YouTube channel: Tri Tac Games
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The team talks about how to make your game better using new resources. Everything from physical to virtual to multimedia to social media.


Subscribe to our YouTube channel: Tri Tac Games!
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this week we examine the Fringeworthy world called Erde which has a large population of 1st Century Germans who have been transplanted to a virgin glacial world where they can develop isolated from their normal enemies and cultural contacts.

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