Archive for May 2013

Episode 174: Weirdzone Part 2

thanks to our faithful listeners who discovered a problem with the second part of Weirdzone.  This should be a corrected file.  Please download it again and overwrite the original file.  If you just listen to it on the site, it will stream correctly.

This week we finish our first look at one of Tri Tac's new game of interdimensional hopping using your house.  We were very surprised at how fun and expandable this game is.  We hope you will give it a try at their website:  www.tritacgames.com

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Episode 173: Weirdzone part 1

Last Gencon 2012, Tri Tac Games released their new game: Weirdzone (the day everything went to Hell). We've mentioned it briefly before, but we wanted to get into it and see if it was worth playing. Turns out it is another quality Tri Tac Product that is good as both a short or ongoing rpg. We've got the skinny on how to play it and have the most fun, depending on your group and the tone of the games they like to play.

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Welcome back to our second episode on surviving the Zombie Holocaust! This time around John and Bruce wheel out their ideas on the best places to hide from those nasty zombies, Amber takes us on a boat trip, Paul goes to jail, and then we go on a cruise on the Blood Boat with Bruce. Then we go spelunking and hiding out on various military bases.

So sit back, grab a beverage of your choice, some snacks... brains... and listen to the podcast!

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This week we conclude our series on setting up a colony in the Fringeworthy game.  We discuss why colonies would be established at the perimeter of IDET controlled space and what are the responsibilities of the Exploration teams to colony members.

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