Archive for November 2012

This week we followup on a very early episode where we laid out the best supernatural creatures to add to a bureau 13 team.  In this segment we talk about making sure the monsters are played in all their inhumanity, not just a pc in a rubber suit.

Next week we conclude this episode.

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This week we take a sober look at what losing your planet means to your campaign.  While this can be a campaign ender, it can also provide the fresh start you might be looking for.

While we discuss this in the context of the interdimensional exploration game, Fringeworthy, this topic is germaine to almost any game and campaign.  What happens when the characters are cut off from all that they know and love?

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This week we finish our discussion of sample missions that can be used to evaluate your Bureau 13 team's effectiveness.

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This week we finish our discussion of phobias, character or player and how they can and should affect your game.

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