Archive for September 2011

We return to our hour long format. 

This week we discuss how to integrate a group of technologically disparate members.  How well does that Roman centurion surf the web?  How well does that Krelvin handle plugging together the 8-track stereo?

How much is the user friendliness of our tech just a cultural norm?

We discuss how a gm can use various rpg systems to represent this "culture shock"

00:0000:00

Read Full Post »

this week we start off with a special post Dragoncon gaming segment where we discuss how our gaming sessions went at Dragoncon.  Bruce was able to run a Fringworthy adventure called Mellor Assault on Hatsumi Base, that Peter was also able to play.  Also Bruce ran a variant of the Pittsburgh Ripper senario for Bureau 13.

Then we finish our discussion of Mature gaming in the Hardwired Hinterland.

Please let us know how we are doing with the HardWired Hinterland so we can plan any further segments based on interest.

00:0000:00

Read Full Post »

This week we return to the Hard Wired Hinterland for a discussion on how to create a campaign that is set in a mature world, but also with fully developed and experienced characters.  How are characters different? What kind of adventures are more appropriate?

This episode concludes next Sunday and finishes our summer schedule.  We will be returning to our full hour schedule until the start of next summer.

00:0000:00

Read Full Post »