Archive for July 2011

This week we explore the concept of using existing video games as if they were in the Fringeworthy multi-verse. In part one we talk about using Fallout 3, Second Life, and Myst.

Note: Trav is not in this episode due to technical difficulties. Time was running short so I didn't have time to crop him in, but rest assured your king of Dementia Radio will be injecting his wisdom in part two!

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This week we begin a big discussion for Fringeworthy about the Fringe Born. Since Fringeworthy ability is limited to one in one hundred thousand, finding new Fringeworthy is a lengthy process. Some of those found will be children, and, as time goes on, the discovery that when a pregnant Fringeworthy woman passes through the dimensional portal, the unborn child becomes Fringeworthy. What will their childhood like? Do they become explorers? What's it like being born in the million watt media spotlight for the first of the Fringe Born? Tune in and find out on the Fringeworthy Podcast!

Sorry about the missing episode last Sunday.  I forgot to send the files to Blix who offered to edit the next episode. I had hoped to have an hour episode to make up for missing last week, but no such luck.  Perhaps next week.

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This week we finish our discussion of solo campaigns where there is just a single player and GM and the player only plays one character.  Success in this kind of campaign is fairly hard to achieve, yet many new players or GM's wishing to play a new game find themselve here.  We give our best tips for successful character creation, equipment selection, and adventure design.

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This week we explore how to make a campaign successful if you only have a single player who only wants to run a single character.  This informs the campaign from character design to adventure creation.  Naturally you should also review our series:  Packing for Success that was published in the early days of this podcast.  While we concentrate on Fringeworthy, these issues will be similar no matter what game you are playing.

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This week we continue with John Reiher's notes on running a successful beginning or Day 0 campaign.  After editing it was a lot shorter than I expected so look for a new episode of the Tri Tac Games podcast also on the site.

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