Archive for February 2011

We explore what defines an antihero.  We look at how he or she interacts with other characters, with lots of examples from movies and other games.

This is part 1.  Part 2 concludes next week.

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This week we examine how to build, maintain, and rescue a cover identity in an exploration or investigation game such as Fringeworthy, Bureau 13, Call of Cthulu, Shadowrun, Cyberpunk or others of the many genres that support this kind of play.

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We continue our discussion led by Jay on adding Fringeworthy to your Star Wars campaign.

Then we continue to a Bureau 13 segment where we show how you can use banes to even the playing field with the creatures you hunt without having to resort to supernatural team players such as Mages, Psionicists, or Vampires.

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This is the first part of our exploration of adding Fringeworthy to Star Wars while keeping all that makes Star Wars awesome.

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