This week Trav tells us how to add Fringeworthy to a Rifts campaign (Palladium Games).
Archive for November 2010
We return to our Fringeworthy series on adventuring in time shifted worlds. This time we are adventuring in an Alternate earth that seems to be between the 7th and the 11th century.
This week in Fringeworthy we talk about the Alien Corp. Who is in it. Why and what unique opportunities for adventures it provides.
Also we look at Tri Tac's new game Hardwired Hinterland and why we think it is a great game. Give it a try.
Once again our friends at the Gutter Skypes have braved the Fringepaths to explore a high tech alien world if the ASA, cranky computer systems, and a horde of small, grey, white bleeding life forms don't give them too much trouble.
We didn't skip episode 42. The anniversary episode should have been episode 41 and the last one episode 42.
This week we cover the legendary journal of Captain Oates. The very first Earth Prime fringe explorer. He spent many years on the fringepath before returning to Earth and having a fatal accident before he could reach civilization. Only his corpse and his journal survive. We discuss how to use it to drive adventures, answer critical questions, but not require the GM to write a huge journal before starting her campaign.
Then on to Bureau 13 as we discuss how the adventure that introduced the character to the Bureau can drive character development and creation. How it can affect team dynamics. Remember: Conflict is Good!
We start our new format of Fringworthy and other Tri Tac Game products. First we tell you how to find out important intel from the other side of the Fringeworthy portal without having to risk your all too tender flesh.
Then we do an intro to Bureau 13, how it fits with Fringeworthy, and how it compares to other modern supernatural rpgs.